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Deep learning networks are getting smaller. Much smaller. The Google Assistant team can detect words with a model just 14 kilobytes in size—small enough to run on a microcontroller. With this practical book you’ll enter the field of TinyML, where deep learning and embedded systems combine to make astounding things possible with tiny devices. Pete Warden and Daniel Situnayake explain how you can train models small enough to fit into any environment. Ideal for software and hardware developers who want to build embedded systems using machine learning, this guide walks you through creating a series of TinyML projects, step-by-step. No machine learning or microcontroller experience is necessary. Build a speech recognizer, a camera that detects people, and a magic wand that responds to gestures Work with Arduino and ultra-low-power microcontrollers Learn the essentials of ML and how to train your own models Train models to understand audio, image, and accelerometer data Explore TensorFlow Lite for Microcontrollers, Google’s toolkit for TinyML Debug applications and provide safeguards for privacy and security Optimize latency, energy usage, and model and binary size
If you're a developer looking to supplement your own data tools and services, this concise ebook covers the most useful sources of public data available today. You'll find useful information on APIs that offer broad coverage, tie their data to the outside world, and are either accessible online or feature downloadable bulk data. You'll also find code and helpful links. This guide organizes APIs by the subjects they cover—such as websites, people, or places—so you can quickly locate the best resources for augmenting the data you handle in your own service. Categories include: Website tools such as WHOIS, bit.ly, and Compete Services that use email addresses as search terms, including Github Finding information from just a name, with APIs such as WhitePages Services, such as Klout, for locating people with Facebook and Twitter accounts Search APIs, including BOSS and Wikipedia Geographical data sources, including SimpleGeo and U.S. Census Company information APIs, such as CrunchBase and ZoomInfo APIs that list IP addresses, such as MaxMind Services that list books, films, music, and products
If you're a developer looking to supplement your own data tools and services, this concise ebook covers the most useful sources of public data available today. You'll find useful information on APIs that offer broad coverage, tie their data to the outside world, and are either accessible online or feature downloadable bulk data. You'll also find code and helpful links. This guide organizes APIs by the subjects they cover—such as websites, people, or places—so you can quickly locate the best resources for augmenting the data you handle in your own service. Categories include: Website tools such as WHOIS, bit.ly, and Compete Services that use email addresses as search terms, including Github Finding information from just a name, with APIs such as WhitePages Services, such as Klout, for locating people with Facebook and Twitter accounts Search APIs, including BOSS and Wikipedia Geographical data sources, including SimpleGeo and U.S. Census Company information APIs, such as CrunchBase and ZoomInfo APIs that list IP addresses, such as MaxMind Services that list books, films, music, and products
Over 70 recipes to help you develop smart applications on Arduino Nano 33 BLE Sense, Raspberry Pi Pico, and SparkFun RedBoard Artemis Nano using the power of machine learning Purchase of the print or Kindle book includes a free eBook in PDF format. Key Features Over 20+ new recipes, including recognizing music genres and detecting objects in a scene Create practical examples using TensorFlow Lite for Microcontrollers, Edge Impulse, and more Explore cutting-edge technologies, such as on-device training for updating models without data leaving the device Book DescriptionDiscover the incredible world of tiny Machine Learning (tinyML) and create smart projects using real-world data sensors with ...
The primary purpose of this book is to present the state-of-the-art of mobile cloud computing and applications with an emphasis on energy-efficiency. The future research directions are also highlighted in this book to enrich the global market-place of mobile cloud computing services facilitating the scientific, industrial, business, and consumer applications. We expect that the book will serve as a reference to a large number of readers including researchers, system architects, practitioners, and graduate-level students. This book focuses on an emerging area that has considerable research interest, momentum, and interest of commercial developers. The target reader of this book are profession...
Modes and models of learning and instruction have shown a significant shift from yesterday's conventional learning and teaching given this era’s current educational and social contexts. Learners are no longer learning and communicating with human-generated, computed, and mediated—or traditional—learning and instructional practices, paving the way for machine-facilitated communication, learning, and teaching tools. Learning and instruction, communication and information exchange, as well as gathering, coding, analyzing, and synthesizing data have proven to be in need of even more innovative technology-moderated tools. Applications of Machine Learning and Artificial Intelligence in Education focuses on the parameters of remote learning, machine learning, deep learning, and artificial intelligence under 21st-century learning and instructional contexts. Covering topics such as data coding and social networking technology, it is ideal for learners with an interest in the deep learning discipline, educators, educational technologists, instructional designers, and data evaluators, as well as special interest groups (SGIs) in the discipline.
All winter long, people in the Green Hollows have prepared for a final battle with Gnag the Nameless and the Fangs of Dang. Janner, Kalmar, and Leeli are ready and willing to fight alongside the Hollowsfolk. But when the Fangs make the first move and invade Ban Rona, the children are separated. Janner is alone and lost in the hills; Leeli is fighting the Fangs from the rooftops of the city; and Kalmar, who carries a terrible secret, is on a course for the Deeps of Throg. Monsters and Fangs and villains lie between the children and their only hope of victory in the epic conclusion of The Wingfeather Saga.
An international roster of contributors come together in this comprehensive volume to examine the complex interactions between mobile media technologies and issues of place. Balancing philosophical reflection with empirical analysis, this book examines the specific contexts in which place and mobile technologies come into focus, intersect, and interact. Given the far-reaching impact of contemporary mobile technology use – and given the lasting importance of the concept and experiences of place – this book will appeal to a wide range of scholars in media and cultural studies, sociology, and philosophy of technology.
Not only is locative media one of the fastest growing areas in digital technology, but questions of location and location-awareness are increasingly central to our contemporary engagements with online and mobile media, and indeed media and culture generally. This volume is a comprehensive account of the various location-based technologies, services, applications, and cultures, as media, with an aim to identify, inventory, explore, and critique their cultural, economic, political, social, and policy dimensions internationally. In particular, the collection is organized around the perception that the growth of locative media gives rise to a number of crucial questions concerning the areas of culture, economy, and policy.