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Dormer presents a series of lively, clearly argued discussions about the relevance of handicraft in a world whose aesthetics and design are largely determined by technology. The question of computer aided design in craft is also addressed.
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An illustrated survey of comtemporary jewellery and its developments since 1960. It has three major elements. Firstly, it has a display of the jewellery itself, photographed in colour. Secondly, it provides a critical history, tracing the first challenges to traditional forms of jewellery as early as the 1930s but focusing on the inspired use of new tools, new materials and new ideas since 1960. Finally, it has a reference section correcting previous information on the subject, including biographies of over a hundred makers.
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Why do we make things? Why do we choose the emotionally and physically demanding work of bringing new objects into the world with creativity and skill? Why does it matter that we make things well? What is the nature of work? And what is the nature of a good life? Whether you're honing your craft or turning your hand to a new skill, discover the true value in what it means to be a craftsman in a mass-produced world. Part memoir, part polemic, part philosophical reflection, this is a book about the process of creation. For woodworker Peter Korn, the challenging work of bringing something new and meaningful into the world through one's own efforts is exactly what generates authenticity, meaning...
Discusses the development of style in the twentieth century, including its relationship with engineering, new materials, changing views of home, luxury goods, contemporary crafts, and the future of conservatism in design
“As if Harry Potter was written for grown-ups, Peter Straub’s Shadowland delivers carnage, blood, pain, fairy tales, and flashes of joy and wonder, just like real magic.”—Grady Hendrix You have been there...if you have ever been afraid. Come back. To a dark house deep in the Vermont woods, where two friends are spending a season of horror, apprenticed to a Master Magician. Learning secrets best left unlearned. Entering a world of incalculable evil more ancient than death itself. More terrifying. And more real. Only one of them will make it through.
An essential overview as well as a theoretical critique for all students of design history. Walker studies the intellectual discipline of Design History and the issues that confront scholars writing histories of design. Taking his approach from a range of related fields, he discusses the problems of defining design and writing history. He considers the different methods that leading scholars have used in the absence of a theoretical framework, and looks critically at a number of histories of design and architecture.
An ingenious tale of murder from one of the greatest mystery writers of the twentieth century, featuring her dashing amateur sleuth, Lord Peter Wimsey Ninety-year-old General Fentiman has been sitting very quietly all day long in his usual fireside armchair at the Bellona Club, oblivious to the hustle and bustle of Armistice Day celebrations, when a fellow member finally notices that he is a corpse. How long he has been in this condition is not at all clear, but the exact time of his death turns out to matter very much to the potential heirs of his substantial fortune. While attempting to resolve the rivals’ competing claims, Lord Peter Wimsey realizes that the old general was murdered. Who did it is another matter, however, and it takes all of Wimsey’s skills and considerable persistence to ferret out the surprising truth. A VINTAGE MYSTERY CLASSIC.