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The book presents an outline of current activities in the field of biomimetics and integrates a variety of applications comprising biophysics, surface sciences, architecture and medicine. Biomimetics as innovation method is characterised by interdisciplinary information transfer from the life sciences to technical application fields aiming at increased performance, functionality and energy efficiency. The contributions of the book relate to the research areas: - Materials and structures in nanotechnology and biomaterials - Biomimetic approaches to develop new forms, construction principles and design methods in architecture - Information and dynamics in automation, neuroinformatics and biomechanics Readers will be informed about the latest research approaches and results in biomimetics with examples ranging from bionic nano-membranes to function-targeted design of tribological surfaces and the translation of natural auditory coding strategies.
The purpose of investigating the overlaps between architecture and biology is neither to draw borders or make further distinctions nor to declare architecture alive, but to clarify what is currently happening in the blurred fields, and to investigate the emerging discipline of „biomimetics in architecture" [Architekturbionik]. An overview of the present state of research in the relatively young scientific field of biomimetics shows the potential of the approach. The new discipline aims at innovation by making use of the subtle systems and solutions in nature having evolved within millions of years. Approaches that have been taken to transfer nature's principles to architecture have provided successful developments. The new approach presented in this book transfers the abstract concept of life onto built environment. Strategic search for life's criteria in architecture delivers a new view of architectural achievements and makes the innovative potential visible, which has not been exploited yet. A selection of case studies illustrates the diversity of starting points: from vernacular architecture to space exploration.
Built to Grow investigates patterns of growth and dynamics in nature with the aim of creating a new "living architecture" that can be applied to architectonic designs. It examines biological processes to identify basic principles of growth and translate them into exemplary architectonic ideas and visions. The project brings together experts from the fields of architecture, biology, art, mechatronics, and robotics.
People have been finding inspiration in nature in solving their problems, from the very beginning of their existence. In the most general sense, biomimicry, defined as "inspire from the nature," has brought together the engineers and designers nowadays. This collaboration creates innovative and creative outcomes that encourage people with their interdisciplinary relationships. Accordingly, the aim of this book is to bring together different works or developments on biomimetics in interdisciplinary relationship between different areas, especially biomimicry, engineering, and design. The twenty-first century has conceived many new and amazing designs. The book in your hands will surely be an important guide to take a quick look at the future possibilities.
The slime mould Physarum polycephalum was a source of explosive growth of bioengineered hybrid sensing and computing devices in the past decade. Being in its vegetative state, the plasmodium, the slime mould configures its protoplasmic network to optimize its geometry with relation to patterns of attractants and repellents.The slime mould’s adaptability, polymorphism and aestheticism inspired artists and architects. The slime mould has been seen as a self-conscious liquid form continuously changing its shape in response to external stimulation and due to interactions of thousands of micro-oscillators in its body. Elusiveness is a magic feature of the slime mould. One moment the slime mould...
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This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
This book explores various digital representation strategies that could change the future of wooden architectures by blending tradition and innovation. Composed of 61 chapters, written by 153 authors hailing from 5 continents, 24 countries and 69 research centers, it addresses advanced digital modeling, with a particular focus on solutions involving generative models and dynamic value, inherent to the relation between knowing how to draw and how to build. Thanks to the potential of computing, areas like parametric design and digital manufacturing are opening exciting new avenues for the future of construction. The book’s chapters are divided into five sections that connect digital wood design to integrated approaches and generative design; to model synthesis and morphological comprehension; to lessons learned from nature and material explorations; to constructive wisdom and implementation-related challenges; and to parametric transfigurations and morphological optimizations.
The theory of Co-Corporeality is based on a conception of the built environment as a biological entity that opens up a space for coexistence and interaction between humans and microbial life. Based on design-led research, this book explores how we can develop environments for a multispecies world. It focuses on the agency of both human and nonhuman actors. New sensor tools enable observation of and interaction between these different actors. Co-Corporeality links microbiology to material science, artificial intelligence, and architecture. The focus is on how microbial activity can create new protoarchitectural materials, how living systems can be integrated into architecture and cooperate along different time scales.