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Zoèe Martinique's plans to help her boyfriend, Atlanta homicide detective Daniel Frasier, investigate a series of bizarre murders in which the victims turn up with missing body parts goes badly awry when her mother disappears.
SOME SECRETS CAN KILL YOU... Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another day in the Sixth World. But as Kazuma digs deeper, he uncovers a plot that could bring about the end of the world. Upon seeing a simulation of the Resonances Realms accessible to technomancers, an A.I. declares it will use the realms to ascend to a higher plane of consciousness. The intelligence’s goal seems impossible, until an imprisoned and manipulated group of technomancers accesses dissonance to open a gateway to a new realm—possibly the heaven the A.I. seeks. But opening this dissonant hole in the Matrix could trigger global disaster, and it’s up to a team of shadowrunners, including a couple of denizens of the fabled JackPoint, to free the trapped technomancers and stop the Dark Resonance before it destroys the entire Matrix—and worse…
Read Phaedra Weldon's posts on the Penguin Blog. The newest in a series that's "part paranormal whodunit, part urban fantasy"(Publishers Weekly) by the author of Wraith and Spectre. Just when Zoë Martinique, formerly ordinary twenty-something, was getting used to the idea that she was possessed of extraordinary powers, she lost them. Without cause or warning. And at the worst possible time. Now, unless she can figure out how to go Wraith again, she won't be able to rescue her mother, whose soul is trapped on the Abysmal plane. Her only hope is to join forces with an old enemy, who has his own dark reasons for helping her. From him she learns that only a traumatic experience can bring the Wraith back. To get out-of-body, Zoë will have to look for big, dangerous trouble-and fast. For there is a deadly and powerful being within the Abysmal that wishes Zoë never existed...and it's coming for her.
MAN AND MACHINE COMBINE ON THE 31ST CENTURY BATTLEFIELD... A Star League Gunslinger fights against overwhelming odds during a rebellion. A dauntless warrior faces his most painful trial yet, far from home and all but alone. Mercenaries, betrayed from within, lash out at all who threaten them. And the Word of Blake, always present, plots and schemes and maneuvers allies against each other. Thirteen stories of combat, honor, betrayal and death fill the pages of Counterattack: BattleCorps Anthology Volume 5. Savvy readers will recognize now-familiar names in BattleTech lore among the authors: Steven Mohan Jr., Kevin Killiany, Phaedra Weldon, Jason Schmetzer, Jason M. Hardy, and Blaine Lee Pardoe. These writers have shaped the direction of the BattleTech universe. In 2008, with these stories, they took the fictional storylines of the BattleTech universe and fought back. They told the stories that demonstrated the indomitable will that has carried readers across more than 25 years of publication.
Relaunching the adventures of the U.S.S. da Vinci, as Captain David Gold, Commander Sonya Gomez, and the rest of Starfleet's miracle workers solve the problems of the galaxy, one disaster at a time. At first, Dr. Sarjenka -- the first Dreman to graduate from Starfleet Medical Academy -- thought her posting to the da Vinci as deputy chief medical officer was a dream assignment. But her new boss, Dr. Elizabeth Lense, doesn't want her there, her mentor, Captain Gold, is surly and unapproachable, and she finds the atmosphere on the da Vinci to be radically different from what she expected. Sarjenka's trial by fire comes when the da Vinci is sent to Betrisius, where neural implants that are used to rehabilitate criminals in lieu of prisons are malfunctioning. The S.C.E. team must find a way to repair the damage -- and learn the truth behind why the implants aren't working before the planet devolves into chaos.... Beginning all-new adventures of the S.C.E.!
STARFLEET CORPS OF ENGINEERS WHAT'S PAST A special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the Star Trek universe! 2369: With the recommissioning of the U.S.S. Progress, Captain David Gold is contemplating his next command while on a mission to the Federation protectorate Drema IV. Gold's chief medical officer, Dr. Katherine Pulaski, has her own reasons for wanting to return to Drema IV -- to check up on a former patient of hers: Sarjenka, a girl who befriended Data of the Starship Enterprise™, and whose memories Pulaski erased. A mining accident on Drema IV brings together the S.C.E., Pulaski, Gold, and Sarjenka in an adventure that will have far-reaching consequences for all of them....
When ancient alien technology is found on a colony world, when robot soldiers from an eons-old interstellar battle restart their war in a highly populated sector, when a global computer system starts to break down or take over, in goes the Starfleet Corps of Engineers. Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. can build, rebuild, program, reprogram, assemble, reassemble, or just figure out everything from alien replicators to to doomsday machines. Just don't expect them to perform miracles -- unless they have to. The U.S.S. Enterpriseè has defeated a gigantic marauding starship from parts unknown. Now that the immediate threat has been neutra...
A new six-part epic covering the first year of service of the U.S.S. Enterprise-E, leading up to the events of the hit movie Star Trek: First Contact. A WEARY LIFE BOOK V A team from the Enterprise -- Riker, La Forge, and Daniels -- is sent to deal with the latest threat from the Maquis. For La Forge and Daniels, it's just another mission, but Riker must face the specter of his transporter twin, Tom Riker, who left Starfleet to join the Maquis. When the Enterprise team is caught between the Maquis and the Cardassians, Riker finds himself with an important decision to make -- one that may affect his future in Starfleet....
Relaunching the adventures of the U.S.S. da Vinci, as Captain David Gold, Commander Sonya Gomez, and the rest of Starfleet's miracle workers solve the problems of the galaxy, one disaster at a time. The da Vinci is sent to investigate a downed Borg Cube. While the fearsome vessel appears to be inert, there are minor indications of power readings. When Commander Gomez and her crack S.C.E. team investigate, they find an entire civilization that depends on the Cube to survive. They are led by the Sage, who derives her power directly from the Cube. But what begins as a simple examination of the technology of the Federation's greatest enemy becomes a desperate fight for survival, as the Sage dies -- and Gomez takes her place! Continuing the all-new adventures of the S.C.E.!
A new six-part epic covering the first year of service of the U.S.S. Enterprise-E, leading up to the events of the hit movie Star Trek: First Contact. The U.S.S. Enterprise-E has launched, with Captain Jean-Luc Picard in command. In addition to many familiar faces, the new ship also has some new crew members -- among them, conn officer Sean Hawk and security chief Linda Addison. But soon Picard is devastated to learn that there's a saboteur on board -- in the form of a changeling infiltrator from the Dominion! Picard and his crew must learn who the changeling replaced and stop it before it destroys the fleet's finest ship... A new eBook from the authors of Enigma Ship and Spin!