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An inside look at the politics of book reviewing, from the assignment and writing of reviews to why critics think we should listen to what they have to say Taking readers behind the scenes in the world of fiction reviewing, Inside the Critics’ Circle explores the ways critics evaluate books despite the inherent subjectivity involved and the uncertainties of reviewing when seemingly anyone can be a reviewer. Drawing on interviews with critics from such venues as the New York Times, Los Angeles Times, and Washington Post, Phillipa Chong delves into the complexities of the review-writing process, including the considerations, values, and cultural and personal anxieties that shape what critics...
Poetry. THE MEAN GAME--John Wall Barger's fourth book-length entry in what might be called, collectively, a savage comedy--bristles with allegories that explore human cruelty and suffering. Gathering narratives that feel both ancient and modern, Barger forges an apocalyptic vision without sacrificing poetry's underlying sense of joy, humour and revelation. Part comic book translated from a dead language, and part nightmare dreamscape, THE MEAN GAME is a must-read from one of Canada's most kinetic writers.
Featured in The Globe and Mail's Winter books preview: 36 reads to get you through till spring On 49th Shelf's Most Anticipated: Spring 2020 Fiction Preview List On CBC Books' list of 47 works of Canadian fiction to watch for in spring 2020 The Coen Brothers meets Kurt Vonnegut. Francis Blackstone is a fourteen-year-old gunslinger with a heart of gold. He's fallen for the mayor's daughter and resolves to make his mark, and his fortune, to win her favour. And what better way than to rob a Manhattan Company bank? Enter Bob Temple, the volatile outlaw who takes Francis under his wing-- though not without a degree of suspicion-- and so begins the adventures of the Blackstone Temple Gang as they ...
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
This book aims to make the pragmatist intellectual framework accessible to organization and management scholars. It presents some fundamental concepts of Pragmatism, their potential application to the study of organizations and the resulting theoretical, methodological, and practical issues.
This unique textbook deals with the variations in the causes, presentations and treatment of neurological disease throughout human populations. International Neurology is an indispensable guide to the full range of neurological conditions you will see in your ever-changing patient population. Comprehensive coverage of neurological diseases and disorders with a clinical approach to diagnosis, treatment and management Truly international authorship distils expert knowledge from around the world Succinct, bite-sized, templated chapters allow for rapid clinical referral Further reading recommendations for each chapter guide readers requiring more depth of information Endorsed by the World Federation of Neurology
This book tells the story of the turbulent decades when the book publishing industry collided with the great technological revolution of our time. From the surge of ebooks to the self-publishing explosion and the growing popularity of audiobooks, Book Wars provides a comprehensive and fine-grained account of technological disruption in one of our most important and successful creative industries. Like other sectors, publishing has been thrown into disarray by the digital revolution. The foundation on which this industry had been based for 500 years – the packaging and sale of words and images in the form of printed books – was called into question by a technological revolution that enabl...
This collection of original essays interrogates the 'crisis of journalism' narrative from a dramatically different perspective.
Literary ombudsman John Crace never met an important book he didn't like to deconstruct. From Salman Rushdie to John Grisham, Crace retells the big books in just 500 bitingly satirical words, pointing his pen at the clunky plots, stylistic tics and pretensions of Big Ideas, as he turns publishers' golden dream books into dross.
The outcome of innovation processes are determined by complex, historically grown valuation practices. In this book, a wide range of innovations are taken into consideration, from small inventions like entertainment novelties to large societal changes through new technologies. The chapters observe the particular local or distributed sites in which their episodes of innovation take place, and they identify the initial dissonance among those judging a newly proposed alternative. The emphasis of the inquiry, however, is on the practices of valuation that are at work when something succeeds in being "new". The authors represent a wide variety of sub-disciplines and national backgrounds in the so...