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How to Play a Video Game
  • Language: en

How to Play a Video Game

  • Type: Book
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  • Published: 2011
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  • Publisher: Ginger

Every day around the world millions of people enter virtual worlds through video games. These games are now the fastest-growing form of entertainment . and being played by people of all ages. International communities are coming together to play, have fun and share ideas . without ever meeting.

The Stuff Games are Made of
  • Language: en

The Stuff Games are Made of

  • Type: Book
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  • Published: 2023
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  • Publisher: Unknown

"Experimental game designer Pippin Barr explores the "stuff" videogames are made of by offering a conceptual discussion of the fundamentals of game design grounded in eight case studies of his own games"--

The Stuff Games Are Made Of
  • Language: en
  • Pages: 181

The Stuff Games Are Made Of

  • Type: Book
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  • Published: 2023-08-01
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  • Publisher: MIT Press

A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small. Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.

The Reception of Ancient Greece and Rome in Children’s Literature
  • Language: en
  • Pages: 358

The Reception of Ancient Greece and Rome in Children’s Literature

  • Type: Book
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  • Published: 2015-09-07
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  • Publisher: BRILL

The Reception of Ancient Greece and Rome in Children’s Literature: Heroes and Eagles investigates the varying receptions of Ancient Greece and Rome in children’s literature, covering the genres of historical fiction, fantasy, mystery stories and classical mythology, and considering the ideological manipulations in these works.

Computer Human Interaction
  • Language: en
  • Pages: 694

Computer Human Interaction

  • Type: Book
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  • Published: 2005-03-01
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  • Publisher: Springer

APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind p...

Persuasive Technology
  • Language: en
  • Pages: 224

Persuasive Technology

  • Type: Book
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  • Published: 2006-05-05
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  • Publisher: Springer

This book constitutes the refereed proceedings of the First International Conference on Persuasive Technology for human well-being, PERSUASIVE 2006. The 31 revised full papers presented together with 1 introductory paper are organized in topical sections on psychological principles of persuasive technology, persuasive technology: theory and modelling, design, applications and evaluations, ethics of persuasive technology persuasive gerontechnology, and ambient intelligence and persuasive technology.

Game Poems
  • Language: en
  • Pages: 220

Game Poems

  • Categories: Art

Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition--that is, when read as "game poems." Magnuson then lays groundwork for...

Handmade Pixels
  • Language: en
  • Pages: 328

Handmade Pixels

  • Type: Book
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  • Published: 2019-10-08
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  • Publisher: MIT Press

An investigation of independent video games—creative, personal, strange, and experimental—and their claims to handcrafted authenticity in a purely digital medium. Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or “indie,” video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digita...

Virtual, Distributed and Flexible Organisations
  • Language: en
  • Pages: 321

Virtual, Distributed and Flexible Organisations

Organisational Semiotics offers an effective approach to analysing organisations and modelling organisational behaviour. The methods and techniques derived from Organisational Semiotics enable us to study the organisation by examining how information is created and used for communication, coordination and performance of actions towards organisational objectives. The latest development of the young discipline and its applications have been reported in this book, which provides a useful guide and a valuable reference to anyone working in the areas of organisational study and information systems development.

Sameness and Repetition in Contemporary Media Culture
  • Language: en
  • Pages: 255

Sameness and Repetition in Contemporary Media Culture

The ebook edition of this title is Open Access and freely available to read online. Our culture has an uneasy relationship with repetition and sameness. On the one hand, we find familiarity pleasurable and soothing; on the other, we crave novelty and long for a sense of discovery. We blame algorithms, intent on selling us more of the same, and on a media industry too greedy to risk investing in intellectually challenging, radically new, products. Sameness and Repetition in Contemporary Media Culture takes a comprehensive approach that both theorises and historically grounds the idea of repetition in relation to media as something that is deeply embedded in our cultural tradition. This project received funding from the Carlsberg Foundation.