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The aim of this book is to provide detailed coverage of the topics in the new OCR AS and A Level Computer Science specifications H046 / H446. The book is divided into twelve sections and within each section, each chapter covers material that can comfortably be taught in one or two lessons. Material that is applicable only to the second year of the full A Level is clearly marked. Sometimes this may include an entire chapter and at other times, just a small part of a chapter. Each chapter contains exercises and questions, some new and some from past examination questions. Answers to all these are available to teachers only in a free Teacher's Pack which can be ordered from our website www.pgon...
Teaches basic syntax and programming techniques and introduces three modules; Tkinter, SQLite, and pdb.
This text is designed to cover the AQA A-Level Information and Communication Technology syllabus. It is divided into five sections, each covering the material for one of the four Theory modules, with an extra section giving advice on project work.
The aim of this book is to provide an accessible text for students, covering each of the elements in the OCR GCSE (9-1) Computer Science specification J276. It will be invaluable both as a course text and in revision for students nearing the end of the course. It is divided into eight sections, each broken down into manageable chapters of roughly one lesson. Sections 5 and 6 of the textbook cover algorithms and programming concepts with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience. Each of the eight sections cover one of the major topics in this course, and each subtopic contains sample examination questions from past papers, which can be set as homework.
A textbook for 'A' Level computing organised in modular format for new AQA specification.
Learn to program fast in 155 challenges, 54 examples and 85 pages This book is a 'gamified' approach to Python, aimed at supporting GCSE and KS3 students, with complete coverage of the GCSE programming requirements. There's no substitute for practice when it comes to learning a new skill! Python syntax is simple to learn, but becoming an expert in writing programs to solve different kinds of problems takes a bit longer. That's why this book has a short explanation of each new statement or technique, followed by one or more examples and then loads of practice challenges. Some of the challenges will take you only a minute or two, using the Python Interactive window to try out new statements an...
This text has been bought the text up to date (especially the object-oriented programming and networking chapters, HTML and ASP, networking (TCP/IP and sun-nets) and coursework. It is arranged in five modules corresponding to the AQA specification. Exercises and questions from exam papers are given at the end of each chapter.
Exam Board: AQA Level: AS/A-level Subject: Computer Science First Teaching: September 2015 First Exam: June 2016 This title has been approved by AQA for use with the AS and A-level AQA Computer Science specifications. AQA A-level Computer Science gives students the chance to think creatively and progress through the AQA AS and A-level Computer Science specifications. Detailed coverage of the specifications will enrich understanding of the fundamental principles of computing, whilst a range of activities help to develop the programming skills and computational thinking skills at A-level and beyond. - Enables students to build a thorough understanding of the fundamental principles in the AQA A...
he aim of this book is to provide a comprehensive and accessible text for students, covering Papers 1 and 2 in the latest OCR GCSE J277 Computer Science specification. It will be invaluable as a course text for students throughout the course. It is divided into eight sections, each broken down into manageable chapters of roughly one lesson. Sections 6 and 7 of the textbook cover algorithms and programming fundamentals with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience. Each of the eight sections cover one of the major topics in this course, and each subtopic contains sample examination questions from past papers, which can be set as homework.
This 'AS' Level textbook covers Modules 1, 2 and 3 of the AQA Information and Communications Technology 'A' Level course. Case studies are used throughout to illustrate the concepts as they are explained, and questions from past examination papers are included to give plenty of practice at written work.