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Explore important mathematical concepts through hands-on coding. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. About the technology Skip the mathematical jargon: This one-o...
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create ...
Based on the author’s experience in teaching data science for more than 10 years, Mathematics and Programming for Machine Learning with R: From the Ground Up reveals how machine learning algorithms do their magic and explains how these algorithms can be implemented in code. It is designed to provide readers with an understanding of the reasoning behind machine learning algorithms as well as how to program them. Written for novice programmers, the book progresses step-by-step, providing the coding skills needed to implement machine learning algorithms in R. The book begins with simple implementations and fundamental concepts of logic, sets, and probability before moving to the coverage of p...
Providing an alternative to engineering-focused resources in the area, Programming Mathematics Using MATLAB® introduces the basics of programming and of using MATLAB® by highlighting many mathematical examples. Emphasizing mathematical concepts through the visualization of programming throughout the book, this useful resource utilizes examples that may be familiar to math students (such as numerical integration) and others that may be new (such as fractals). Additionally, the text uniquely offers a variety of MATLAB® projects, all of which have been class-tested thoroughly, and which enable students to put MATLAB® programming into practice while expanding their comprehension of concepts ...
In this substantive yet accessible book, pioneering software designer Alexander Stepanov and his colleague Daniel Rose illuminate the principles of generic programming and the mathematical concept of abstraction on which it is based, helping you write code that is both simpler and more powerful. If you’re a reasonably proficient programmer who can think logically, you have all the background you’ll need. Stepanov and Rose introduce the relevant abstract algebra and number theory with exceptional clarity. They carefully explain the problems mathematicians first needed to solve, and then show how these mathematical solutions translate to generic programming and the creation of more effecti...
This book provides basic tools for learning how to model in mathematical programming, from models without much complexity to complex system models. It presents a unique methodology for the building of an integral mathematical model, as well as new techniques that help build under own criteria. It allows readers to structure models from the elements and variables to the constraints, a basic modelling guide for any system with a new scheme of variables, a classification of constraints and also a set of rules to model specifications stated as logical propositions, helping to better understand models already existing in the literature. It also presents the modelling of all possible objectives th...
Computer Mathematics for Programmers presents the Mathematics that is essential to the computer programmer. The book is comprised of 10 chapters. The first chapter introduces several computer number systems. Chapter 2 shows how to perform arithmetic operations using the number systems introduced in Chapter 1. The third chapter covers the way numbers are stored in computers, how the computer performs arithmetic on real numbers and integers, and how round-off errors are generated in computer programs. Chapter 4 details the use of algorithms and flowcharting as problem-solving tools for computer programming. Subsequent chapters focuses on specific mathematical topics such as algebra, sets, logic, Boolean algebra, matrices, graphing and linear programming, and statistics. Students of computer programming will find the text very useful.
The book presents the mathematical view and tools of computer programming with broad and friendly context. It explains the basic concepts such as recursion, computation model, types, data, and etc. The book serves as an introductory and reference guide to the engineers, students, researchers, and professionals who are interested in functional programming, type system, and computer programming languages. The book covers seven topics. Firstly, it lays out the number system based on Peano Axioms and demonstrates the isomorphic computer data structures. Then, it introduces Lambda calculus as a computing model and recursion, an important programming structure, with the Y-combinator. It next prese...
Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: –Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots –Explore set theory and probability with programs for coin flips, dicing, and other games ...
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.