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The early years of television relied in part on successful narratives of another medium, as studios adapted radio programs like Boston Blackie and Defense Attorney to the small screen. Many shows were adapted more than once, like the radio program Blondie, which inspired six television adaptations and 28 theatrical films. These are but a few of the 1,164 programs covered in this volume. Each program entry contains a detailed story line, years of broadcast, performer and character casts and principal production credits where possible. Two appendices ("Almost a Transition" and "Television to Radio") and a performer's index conclude the book. This first-of-its-kind encyclopedia covers many little-known programs that have rarely been discussed in print (e.g., Real George, based on Me and Janie; Volume One, based on Quiet, Please; and Galaxy, based on X Minus One). Covered programs include The Great Gildersleeve, Howdy Doody, My Friend Irma, My Little Margie, Space Patrol and Vic and Sade.
Broadcast Announcing Worktext, Second Edition provides the aspiring broadcast performer with the skills, techniques, and procedures necessary to enter this highly competitive field. In addition to the principles of good performance, this text addresses the importance of "audience" and how messages change to communicate effectively to various groups. Television and radio studio environments, announcer specializations and responsibilities, and developing a broadcast delivery style are just a few of the many topics covered. Factual information is presented in brief, easy-to-digest modules and is enhanced with self-study questions and projects that encourage active reader participation. The self-study provides an immediate check on the comprehension of what was presented, and the projects allow for a practical application of key concepts in the material. The worktext format, with many real-life examples, combines both traditional textbook learning and practical experience. A companion CD-ROM illustrates techniques and concepts in each chapter with audio and visual examples.
It's a bird! It's a plane! It's a complete guide to over 50 years of superheroes on screen! This expanded and updated edition of the 2004 award-winning encyclopedia covers important developments in the popular genre; adds new shows such as Heroes and Zoom; includes the latest films featuring icons like Superman, Spiderman and Batman; and covers even more types of superheroes. Each entry includes a detailed history, cast and credits, episode and film descriptions, critical commentaries, and data on arch-villains, gadgets, comic-book origins and super powers, while placing each production into its historical context. Appendices list common superhero conventions and cliches; incarnations; memorable ad lines; and the best, worst, and most influential productions from 1951 to 2008.
The journey through the creation of the groundbreaking video games continues with this breathtaking volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV. Art, commentary, and lore from a transformative era in the indispensable role-playing franchise, collected in a beautifully printed 300-plus-page hardcover. Foray into one of gaming's most iconic properties, exploring beautiful art and incisive commentary behind five of the most memorable entries in the Final Fantasy saga. Final Fantasy Ultimania Archive Volume 3 authentically translates original Japanese source material to present unparalleled access for a Western audience. This incredible tome is a must-have addition to any Final Fantasy enthusiast's collection.
Do you enjoy playing video games? Are you familiar with all the characters from the various games and the fantasy worlds they inhabit? Could you answer questions about them and gaming in general? If so, the time has come to find out well you really know your favourite pastime. Which Nintendo console makes a Mario coin collect noise when turned on? Where does the name ‘SEGA' come from? What is the default character name in GTA: London, 1969? If you think you know, check out the answers to these questions and more in this new book. Containing 1,200 questions on franchises like Mario and Final Fantasy, and genres such as first-person shooters and fighting games, covering the best, the worst, and the strangest games from around the world, this book will appeal to gamers of all ages. Each subject has 60 questions split into three difficulty settings, just like a video game! If you think you know all about gaming, you won't want to miss out on The Video Game Quiz Book.