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The War Against Evil Has Been Won! In this world the millennial battle against the forces of evil has just been won, and all the hard-working heroes are just about to start living very happily Forever After. But first, you see, there’s this one little problem. To win the aforementioned War Against Evil, four mantic objects of great power had been summoned forth from dark recesses in which they had lain secreted for a thousand year—since, in fact, the last Great War Against Evil. But there was a reason these objects had been buried so long ago: if they are left in the open for any length of time the forces that emanate start to combine—and Bad Things start to happen. Dinosaurs come to battle dragons, and 747s eclipse the Moon—and that’s just for starters. So it is that our heroes must leave hearth and home to go upon their four separate anti-quests to bury for another thousand years the powers that saved the world. And you can join them—Forever After…. With Robert Asprin, David Drake, Jane Lindskold & Mike Stackpole. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Amber is the one real world, casting infinite reflections of itself - Shadow worlds, that can be manipulated by those of royal Amberite blood. But the royal family is torn apart by jealousies and suspicion; the disappearance of the Patriarch Oberon has intensified the internal conflict by leaving the throne apparently up for grabs. In a hospital on the Shadow Earth, a young man is recovering from a freak car accident; amnesia has robbed him of all his memory, even the fact that he is Corwin, Crown Prince of Amber, rightful heir to the throne - and he is in deadly peril . . . The five books, Nine Princes in Amber, The Guns of Avalon, Sign of the Unicorn, The Hand of Oberon and The Courts of Chaos, together make up The Chronicles of Amber, Roger Zelazny's finest work of fantasy and an undisputed classic of the genre.
In a world half of light, half of darkness, where science and magic strive for dominance, there dwells a magical being who is friendly with neither side. Jack, of the realm of shadows, is a thief who is unjustly punished. So he embarks on a vendetta. He wanders through strange realms, encountering witches, vampires, and, finally, his worst enemy: the Lord of Bats. He consults his friend Morningstar, a great dark angel. He is pursued by a monstrous creature called the Borshin. But to reveal any more would be to spoil some of the mindboggling surprises Jack of Shadows has in store. First published in 1971 and long out-of-print, Jack of Shadows is one of fantasy master Roger Zelazny's most profound and mysterious books.
The savage, apocalyptic classic novel by the Nebula and Hugo Award-winning author that inspired the cult 1977 film starring Jan-Michael Vincent and George Peppard is reissued.
Two gods, two houses, one quest, and the eternal war between life and death To save his kingdom, Anubis, Lord of the Dead, sends forth his servant on a mission of vengeance. At the same time, from The House of Life, Osiris sends forth his son, Horus, on the same mission to destroy utterly and forever The Prince Who Was a Thousand. But neither of these superhuman warriors is prepared for the strange and harrowing world of mortal life, and The Thing That Cries in the Night may well destroy not only their worlds, but all mankind. As Zelazny did with the Hindu pantheon in the legendary, groundbreaking classic Lord of Light, the master storyteller here breathes new life into the Egyptian gods with another dazzling tale of mythology and imagination.
The Road can go Anywhere. The Road can go Anywhen. Almost. Red Dorakeen has been on the Road for a very long time. For all of time, in fact. It stretches infinitely into the future and past, with exits that take him wherever, or whenever, he wants to go. But he can't find the place he wants to be. He's not the only one who can travel the Road, and as people join and leave, they can alter the past, or the future, to suit their whims. Exits close off, become overgrown, and working out what to change back to return to old timelines could take, well . . . forever. Fortunately, Red has all the time he could ever need. Roadmarks is a fantastically mind-bending novel from one of SFF's most influential authors. It weaves together linear and non-linear narratives in a compelling tale full of mystery and magic.
"In the murky London gloom, a knife-wielding gentleman prowls the midnight streets with his faithful watchdog Snuff - gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. And all manner of players, both human and undead, are preparing to participate."--Publisher.
The most playful – and arguably most accessible – novel by the master of inventive science fiction. Humanity is not alone in the cosmos. The aliens have given a precious relic to the people of Earth: star-stone. But the harmony of the galaxy is endangered when they discover that the star-stone has disappeared. Likeable Fred Cassidy is an eternal undergraduate. All he thinks he knows about the star-stone is that it came to Earth in an interplanetary trade for the Mona Lisa and the British Crown jewels. When Fred is accused of stealing the cosmic artefact, he is pursued from Australia to Greenwich Village and beyond, by telepathic psychologists, extra-terrestrial hoodlums and galactic poli...