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Entries from the long-lost journal of Ven, a Nain youth, relate his adventures as he faces pirates and is rescued by a mermaid and a kindly sea captain who sends Ven to an inn, where he encounters fairies, ghosts, and other strange boarders.
When Trei loses his family in a tragic disaster, he must search out distant relatives in a new land. The Floating Islands are unlike anything Trei has ever seen: stunning, majestic, and graced with kajurai, men who soar the skies with wings. Trei is instantly sky-mad, and desperate to be a kajurai himself. The only one who fully understands his passion is Araene, his newfound cousin. Prickly, sarcastic, and gifted, Araene has a secret of her own . . . a dream a girl cannot attain. Trei and Araene quickly become conspirators as they pursue their individual paths. But neither suspects that their lives will be deeply entwined, and that the fate of the Floating Islands will lie in their hands. . . . Filled with rich language, and told in alternating voices, The Floating Islands is an all-encompassing young adult fantasy read.
Orphaned, two sisters are left to find their own way. Sweet and proper, Karah's future seems secure at a glamorous Flower House. She could be pampered for the rest of her life. . . if she agrees to play their game. Nemienne, neither sweet nor proper, has fewer choices. Left with no alternative, she accepts a mysterious mage's offer of an apprenticeship. Agreeing means a home and survival, but can Nemienne trust the mage? With the arrival of a foreign bard into the quiet city, dangerous secrets are unearthed, and both sisters find themselves at the center of a plot that threatens not only to upset their newly found lives, but also to destroy their kingdom.
In this gorgeous, dark fantasy in the spirit of Jacqueline Carey, a princess and a duke must protect the people of their nations when a terrible threat leaves everyone in danger. With the Mad King of Emmer in the north and the vicious King of Pohorir in the east, Kehara Raehema knows her country is in a vulnerable position. She never expected to give up everything she loves to save her people, but when the Mad King’s fury leaves her land in danger, she has no choice but to try any stratagem that might buy time for her people to prepare for war—no matter the personal cost. Hundreds of miles away, the pitiless Wolf Duke of Pohorir, Innisth Eanete, dreams of breaking his people and his province free of the king he despises. But he has no way to make that happen—until chance unexpectedly leaves Kehara on his doorstep and at his mercy. Yet in a land where immanent spirits inhabit the earth, political disaster is not the greatest peril one can face. Now, as the year rushes toward the dangerous midwinter, Kehera and Innisth find themselves unwilling allies, and their joined strength is all that stands between the peoples of the Four Kingdoms and utter catastrophe.
"A prince and a princess must work together to save their kingdom from invaders ... and dangers within"--
A lush new fantasy about finding the will to lead against all odds, perfect for fans of Shadow and Bone. Keri has been struggling to run her family bakery since her mother passed away. Now the father she barely knew—the Lord of Nimmira—has died, and ancient magic has decreed that she will take his place as the new Lady. The position has never been so dangerous: the mists that hide Nimmira from its vicious, land-hungry neighbors have failed, and Keri's people are visible to strangers for the first time since the mists were put in place generations ago. At the same time, three half-brothers will their own eyes on the crown make life within the House just as dangerous as the world outside. But Keri has three people to guide her: her mysterious Timekeeper, clever Bookkeeper, and steadfast Doorkeeper. Together they must find a way to repair the boundary before her neighbors realize just how vulnerable Nimmira is. With a spunky main character, lyrical storytelling, and hidden romance, The Keeper of the Mist is an engrossing story that is full of adventure.
The first volume in Hugo Award-winning and New York Times bestselling author Elizabeth Moon's epic science-fiction saga the Serrano Legacy... For Heris Serrano, nothing gave her life as much meaning as serving the ruling Familias Regnant in the Regular Space Service. But after defying a vindictive superior officer in order to save the lives of her men—she's cast off from the crew and finds herself struggling to retain her sense of purpose. Now, she finds herself in the civilian world and at the helm of the Sweet Delight—an opulent interstellar space yacht owned by the wealthy, powerful and irascible matriarch Lady Cecilia de Marktos. After a disciplined life in the Service, Heris doesn’t anticipate having many problems captaining a flying pleasure palace. But she didn’t count on her crew comprising some of the most incompetent degenerates she’s ever had the displeasure of commanding. Or that her predecessor had been using the Sweet Delight for criminal enterprises...or that their final destination will bring Heris face-to-face with the man who ended her career. “A thoroughly enjoyable escapist romp through high society....Great fun.”—SF Reviews
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Twenty years ago, the powerful mage Atrix Wolfe unleashed an uncontrollable force that killed his beloved king. Now, the Queen of the Wood has offered him one last chance for redemption. She asks him to find her daughter, who vanished into the human world during the massacre he caused. No one has seen the princess-but deep in the kitchens of the Castle of Pelucir, there is a scullery maid who appeared out of nowhere one night long ago. She cannot speak and her eyes are full of sadness. But there are those who call her beautiful.
Raised a warrior in the harsh winter country, Ryo inGara has always been willing to die for his family and his tribe. When war erupts against the summer country, the prospect of death in battle seems imminent. But when his warleader leaves Ryo as a sacrifice -- a tuyo -- to die at the hands of their enemies, he faces a fate he never imagined.Ryo's captor, a lord of the summer country, may be an enemy . . . but far worse enemies are moving, with the current war nothing but the opening moves in a hidden game Ryo barely glimpses, a game in which all his people may be merely pawns. Suddenly Ryo finds his convictions overturned and his loyalties uncertain. Should he support the man who holds him prisoner, the only man who may be able to defeat their greater enemy? And even if he does, can he persuade his people to do the same?