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This book constitutes the refereed proceedings of the Third Workshop on Engineering Applications, WEA 2016, held in Bogotá, Colombia, in September 2016. The 35 revised full papers presented were carefully reviewed and selected from 128 submissions. The papers are organized in topical sections on computer science; computational intelligence; simulation systems; fuzzy sets and systems; power systems; miscellaneous applications.
This proceedings book gathers the latest achievements and trends in research and development in educational robotics from the 10th International Conference on Robotics in Education (RiE), held in Vienna, Austria, on April 10–12, 2019. It offers valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. It also discusses the introduction of technologies ranging from robotics platforms to programming environments and languages and presents extensive evaluations that highlight the impact of robotics on students’ interests and competence development. The approaches included cover the entire educative range, from the elementary school to the university level in both formal and informal settings.
This book constitutes the proceedings of the 2nd International Conference on Advances in Emerging Trends and Technologies (ICAETT 2020), held in Riobamba, Ecuador, on 26–30 October 2019, proudly organized by Facultad de Informática y Electrónica (FIE) at Escuela Superior Politécnica de Chimborazo and supported by GDEON. ICAETT 2020 brings together top researchers and practitioners working in different domains of computer science to share their expertise and to discuss future developments and potential collaborations. Presenting high-quality, peer-reviewed papers, the book discusses the following topics: Communicationse-Government and e-Participatione-LearningElectronicIntelligent SystemsMachine VisionSecurityTechnology Trends
This book presents a compact study on recent concepts and advances in biomedical engineering. The ongoing advancement of civilization and related technological innovations are increasingly affecting many aspects of our lives. These changes are also visible in the development and practical application of new methods for medical diagnosis and treatment, which in turn are closely linked to expanding knowledge of the functions of the human body. This development is possible primarily due to the increasing cooperation of scientists from various disciplines, and related activities are referred to as “biomedical engineering.” The combined efforts of doctors, physiotherapists and engineers from ...
This book includes the outcomes of the 11th International Symposium on Ambient Intelligence (ISAmI 2020). The 11th International Symposium on Ambient Intelligence is hosted by the University of L’Aquila and is going to be held in L’Aquila (Italy). Initially planned on the 17th to the 19th of June 2020, it was postponed to the 7th to the 9th of October 2020, due to the COVID-19 outbreak.
This book gathers the refereed proceedings of the Artificial Intelligence and Industrial Applications (A2IA’2020), the first installment of an annual international conference organized by the ENSAM-Meknes at Moulay Ismail University, Morocco. The 30 papers presented here were carefully reviewed and selected from 141 submissions by an international scientific committee. They address various aspects of artificial intelligence such as smart manufacturing, smart maintenance, smart supply chain management, supervised learning, unsupervised learning, reinforcement learning, graph-based and semi-supervised learning, neural networks, deep learning, planning and optimization, and other AI applications. The book is intended for AI experts, offering them a valuable overview of the status quo and a global outlook for the future, with many new and innovative ideas and recent important developments in AI applications, both of a foundational and practical nature. It will also appeal to non-experts who are curious about this timely and important subject.
This book highlights the latest research in computational intelligence and its applications. It covers both conventional and trending approaches in individual chapters on Fuzzy Systems, Intelligence in Robotics, Deep Learning Approaches, Optimization and Classification, Detection, Inference and Prediction, Hybrid Methods, Emerging Intelligence, Intelligent Health Care, and Engineering Data- and Model-Driven Applications. All chapters are based on peer-reviewed contributions presented at the 19th Annual UK Workshop on Computational Intelligence, held in Portsmouth, UK, on 4–6 September 2019. The book offers a valuable reference guide for readers with expertise in computational intelligence or who are seeking a comprehensive and timely review of the latest trends in computational intelligence. Special emphasis is placed on novel methods and their use in a wide range of application areas, updating both academics and professionals on the state of the art.
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
The 5th Symposium on Data Mining Applications (SDMA 2018) provides valuable opportunities for technical collaboration among data mining and machine learning researchers in Saudi Arabia, Gulf Cooperation Council (GCC) countries and the Middle East region. This book gathers the proceedings of the SDMA 2018. All papers were peer-reviewed based on a strict policy concerning the originality, significance to the area, scientific vigor and quality of the contribution, and address the following research areas.• Applications: Applications of data mining in domains including databases, social networks, web, bioinformatics, finance, healthcare, and security.• Algorithms: Data mining and machine learning foundations, algorithms, models, and theory.• Text Mining: Semantic analysis and mining text in Arabic, semi-structured, streaming, multimedia data.• Framework: Data mining frameworks, platforms and systems implementation.• Visualizations: Data visualization and modeling.