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With an insight he often wished he had not inherited, Michael Forester, a far-from-ordinary rural Missouri teacher nearing retirement, faces danger head-on with a wry smile and never-say-die determination. He is a Kelly from a long line of feisty Irish ancestors who first homesteaded the rough Ozark valleys along Flat Creek just after the American Civil War. He is compelled by the sight, as his Irish forbearers termed it, to travel to the lakes in the north. There, he seeks answers regarding his waking dreams and his foreboding of terrible difficulties that soon will follow. A craftsman and woodworker with an envious zest for living, Michael unwinds from teaching by building sturdy touring k...
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
Since early discoveries of so-called Celtic Art during the 19th century, archaeologists have mused on the origins of this major art tradition, which emerged in Europe around 500 BC. Classical influence has often been cited as the main impetus for this new and distinctive way of decorating, but although Classical and Celtic Art share certain motifs, many of the design principles behind the two styles differ fundamentally. Instead, the idea that Celtic Art shares its essential forms and themes of transformation and animism with Iron Age art from across northern Eurasia has recently gained currency, partly thanks to a move away from the study of motifs in prehistoric art and towards considerati...
Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the wa...
The Routledge Handbook of Archaeology and the Media in the 21st Century presents diverse international perspectives on what it means to be an archaeologist and to conduct archaeological research in the age of digital and mobile media. This volume analyses the present‐day use of new and old media by professional and academic archaeology for leisure, academic study and/or public engagement, and attempts to provide a broad survey of the use of media in a wider global archaeological context. It features work on traditional paper media, radio, podcasting, film, television, contemporary art, photography, video games, mobile technology, 3D image capture, digitization and social media. Themes expl...
Playfulness is important; it creates an alternative space where emotional, cognitive and social dimensions can be explored and tested. This highly practical book explores the endless possibilities of using playful, creative and interactive activities to meaningfully engage with children with multiple learning difficulties or autistic spectrum disorders. The author presents playfulness as ‘an experimental frame of mind’, and encourages practitioners to play with roles, ideas, words, concepts and objects in order to enhance relationships and interventions. By providing accessible steps to playfulness, this text explores some of the contemporary issues surrounding the education of children ...
This book is one of the first to systematically explore cultural interactions between the Northern Zone of China and the Eurasian Steppe, with a focus on the formation process of the Xiongnu Confederation and the Silk Road. Combining partition and staging analyses, the authors adopt a broad perspective, viewing the Northern Zone as part of the Eurasian Steppe and combining history with culture by investigating the spread of bronze artifacts. In addition, with more than three hundred figures and color photographs, it offers readers a uniquely grand panorama of two thousand years of cultural interactions between the Northern Zone of China and the Eurasian Steppe.
Michael Forester returns. The origin of the Flat Creek boys grit becomes clear in Recapturing Lisdoonvarna, the prequel to Good Fortune Sweet Journeys. This is the story of a grieving Michael finding peace and also Sean Kelly, his red-headed ancestor, whose tenacity during the Civil War earned him the beautiful and isolated land Michael today claims as his own. Michaels early forbearer is a poor but honorable young Irishman, who in 1859 escapes conflict and injustice in Ireland only to find flourishing evil on the streets of New York City. Sean then joins the Union Army as a horse soldier and serves under General Sheridan. In 1866 he musters out of his cavalry regiment in Saint Louis and jou...
The commercialized economy of late imperial China depended on efficient transport, yet transport technologies, transport economics as well as its role in local societies and in interdependencies of environments and human activities are acutely under-researched. Nanny Kim analyses two transports systems into the Southwest of Qing China through the long eighteenth century and up to the mid-nineteenth century civil wars. The case studies explore shipping on the Upper Changjiang in Sichuan and through the Three Gorges into Hubei, and road transport out of the Sichuan Basin across northeastern Yunnan and northwestern Guizhou into central Yunnan. Specific and concrete investigations of a river that presented extreme dangers to navigation and carriage across the crunch zone of the Himalayan Plateau provides a basis for a systematic reconstruction of transport outside the lowland centres and their convenient networks of water transport.