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Disrupting the Game
  • Language: en
  • Pages: 222

Disrupting the Game

WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Although he’s best known as Nintendo's iconic President of the Americas-immortalized for opening Nintendo’s 2004 E3 presentation with, “My name is Reggie, I'm about kicking ass, I'm about taking names, and we're about making games”-Reggie Fils-Aimé’s story is the ultimate gameplan for anyone looking to beat the odds and achieve success. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that ...

Ask Iwata
  • Language: en
  • Pages: 114

Ask Iwata

Satoru Iwata was the global president and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the “Iwata Asks” series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development, and design philosophies of one of the most beloved figures in gaming history. -- VIZ Media

Playing to Wiin
  • Language: en
  • Pages: 265

Playing to Wiin

How Nintendo reclaimed its spot at the top of one of the world's most competitive industries Nintendo was once the dominant force in home video gaming--until Sony and Microsoft pummeled them with powerful new consoles. As those two giants battled each other for market share, Nintendo looked dead and buried. Then, true to its secretive, low-profile approach, Nintendo roared back into the market with its revolutionary Wii console and portable Nintendo DS system. Taking a completely different approach to gaming while embracing its creative roots, the company was back at the top of its game. But how did a struggling Japanese family company, with its origins in nineteenth-century playing cards, c...

The Creative Gene
  • Language: en
  • Pages: 216

The Creative Gene

Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. -- VIZ Media

The Curveball
  • Language: en
  • Pages: 172

The Curveball

FOREWORD BY ROBIN SHARMA A Story of Grit, Adversity and Winning the Game of Life LESSONS FOR A LIFE OF STRENGTH, SUCCESS AND REAL IMPACT THE CURVEBALL is an extraordinary story about turning fear into fuel, wounds into wisdom and struggle into spectacular human power. Inspiring, valuable and ultimately transformational, this unique book will help you: • Win the game of life while experiencing joy, peace and grace. • Find the courage to realize your dreams and live your greatness in complex times • Grow more positive and heroic in the face of adversity so troubles become triumphs • Lead a life of authenticity, decency and purpose You have immense gifts within you. The Curveball will show you how to bring them to the world, starting today." COLBY SHARMA LLB., is a law graduate from the University of Liverpool, an entrepreneur and an international traveller dedicated to making the world a brighter place. This is his first novel. YOU CAN CONNECT WITH COLBY AT Website: www.colbysharma.com Facebook: www.facebook.com/thecurveball426 Instagram: colbysharmaofficial LinkedIn: www.linkedin.com/in/colbysharma/"

Game Over
  • Language: en
  • Pages: 558

Game Over

  • Type: Book
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  • Published: 2011-11-02
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  • Publisher: Vintage

More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Service Games: The Rise and Fall of SEGA
  • Language: en
  • Pages: 480

Service Games: The Rise and Fall of SEGA

  • Type: Book
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  • Published: 2013-12-20
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  • Publisher: Unknown

Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.

Region Locked
  • Language: en
  • Pages: 231

Region Locked

Not all games are released equal. The barriers of language and culture can leave our world divided, and this includes the video games that we get the chance to play. Matt Barnes, Dazz Brown and Greg Seago-Curl of DidYouKnowGaming? created the YouTube series Region Locked to offer an insight into the weird and wonderful titles that never left their home countries, and now they bring their expertise to you, the gaming reader. Encounter masterpieces you never knew existed from your favourite series and developers, as well as some utterly bizarre creations that seem so outlandish you might wonder how on earth they were released in the first place, from the trippy, meandering dreamscapes of 1998...

Thought Economics
  • Language: en
  • Pages: 276

Thought Economics

Including conversations with world leaders, Nobel prizewinners, business leaders, artists and Olympians, Vikas Shah quizzes the minds that matter on the big questions that concern us all.

Game Feel
  • Language: en
  • Pages: 377

Game Feel

  • Categories: Art
  • Type: Book
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  • Published: 2008-10-13
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  • Publisher: CRC Press

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe