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Apex Legends: Pathfinder's Quest (Lore Book)
  • Language: en
  • Pages: 212

Apex Legends: Pathfinder's Quest (Lore Book)

Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.

Call of Duty
  • Language: en
  • Pages: 130

Call of Duty

The video-game franchise Call of Duty has earned millions of fans through its realistic, engaging representation of both contemporary and historical wars. The story behind the game’s development is just as contentious. Vince Zampella, Grant Collier, Jason West, and their development studio Infinity Ward designed the Call of Duty games, which were then released by the publisher Activision. But after several years, the creators and Activision were engaged in a legal battle over money and rights. This volume details the saga and serves as a cautionary tale for how egos can destroy profitable business relationships.

Spawn #268
  • Language: en
  • Pages: 32

Spawn #268

  • Type: Book
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  • Published: 2016-12-14
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  • Publisher: Image Comics

With newfound powers, Spawn begins his crusade of eradicating the evil still left on Earth. This issue takes a terrorizing twist that will leave you horrified.

How Apex Legends Became A Global Video Game Phenomenon, How Apex Legends Changed People’s Lives, And How To Earn Revenue As An Apex Legends Player
  • Language: en
  • Pages: 42

How Apex Legends Became A Global Video Game Phenomenon, How Apex Legends Changed People’s Lives, And How To Earn Revenue As An Apex Legends Player

This essay sheds light on how Apex Legends became a global video game phenomenon, explicate how Apex Legends changed people’s lives, and expounds upon how to earn revenue as an Apex Legends player. Apex Legends was able to achieve the stupendous feat of becoming a global video game phenomenon during its incipience. There are a multitude of reasons as to why Apex Legends was able to become global video game phenomenon during its genesis as one of the utmost popular battle royale video games of all time as of November of 2023. Apex Legends is also one of the utmost popular video games for gamers to watch live stream broadcasts of as of November of 2023. Apex Legend's extreme popularity among...

Ability Machines
  • Language: en
  • Pages: 232

Ability Machines

Video games are both physically and cognitively demanding--so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.

Spawn #274
  • Language: en
  • Pages: 30

Spawn #274

  • Type: Book
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  • Published: 2017-06-07
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  • Publisher: Image Comics

The exciting climax to one of Spawn's hardest battles to date

End-Game
  • Language: en
  • Pages: 331

End-Game

Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

Electronic Arts: Makers of Madden NFL and The Sims
  • Language: en
  • Pages: 115

Electronic Arts: Makers of Madden NFL and The Sims

  • Type: Book
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  • Published: 2023-08-01
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  • Publisher: ABDO

This book introduces readers to Electronic Arts, the publisher behind hit franchises such as Madden NFL, FIFA, and The Sims. Readers will explore the company's history, its dominance of the sports video game landscape, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Call of Duty Series
  • Language: en
  • Pages: 189

Call of Duty Series

  • Type: Book
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  • Published: Unknown
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  • Publisher: PediaPress

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Routledge Handbook of Esports
  • Language: en
  • Pages: 1025

Routledge Handbook of Esports

The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Educa...