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This is the Proceedings of the International Workshop Heritagebot 2017 that was held in Cassino, Italy in September 2017. The papers cover a wide range of disciplines connected with Cultural Heritage, from humanistic fields up to engineering designs through legal aspects and financial/economical studies, treating aspects of theory, design, practice and applications. Topics addressed during the conference were: business models and business planning; creative cities and industries; documentation, analysis and survey of cultural heritage; economics of cultural heritage; cultural heritage, business and organizational models; cultural heritage and collaborative digital systems; citizen science for cultural heritage: service robotics for cultural heritage; legal tools for the development and innovation management in cultural heritage; capital budgeting and capital structure of cultural heritage sector; field applications in cultural heritage.
This book presents the proceedings of the 18th International Conference on Graphic Design in Architecture, EGA 2020, focusing on heritage – including architectural and graphic heritage as well as the graphics of heritage. Consisting of two parts: “Representation and Analysis” and “Concept and Creation”, this second volume gathers selected contributions on topics ranging from graphic representation to the graphic presentation of ideas, i.e. artistic creation, to bridge the gap between graphic heritage and the graphics of heritage. Given its scope, this volume will appeal to architectural and graphic designers, artists and engineers, providing them with extensive information on new methods and a source of inspiration for future research and interdisciplinary collaborations.
Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. ...
If architectural judgment were a city, a city of ideas and forms, then it is a very imperfect city. When architects judge the success or failure of a building, the range of ways and criteria which can be used for this evaluation causes many contentious and discordant arguments. Proposing that the increase in number and intensity of such arguments threatens to destabilize the very grounds upon which judgment is supposed to rest, this book examines architectural judgment in its historical, cultural, political, and psychological dimensions and their convergence on that most expressive part of architecture, namely: architectural character. It stresses the value of reasoned judgment in justifying...
With the growth of the global population, the expansion of metropolitan areas has become an essential aspect of land development. With the need for more space to accommodate the growing population, discussion on the best methods of expansion has arisen. Designing Grid Cities for Optimized Urban Development and Planning is a critical scholarly resource that explores the expansion and extension of metropolitan areas following “orthogonal” development plans. Featuring coverage on a wide range of topics, such as built environment, grid cities, and orthogonal urban matrix, this publication is geared towards engineers, city development planners, professionals, academicians, researchers, and students seeking current research on the advantages of using orthogonal development plans for metropolitan expansion.
Volume di grande formato di oltre 1.000 pagine in edizione italiano e inglese riccamente illustrato a cura della segreteria del 36° CONVEGNO INTERNAZIONALE DEI DOCENTI DELLA RAPPRESENTAZIONE - UNDICESIMO CONGRESSO UID - PARMA 18 • 19 • 20 SETTEMBRE 2014 - SEDE CENTRALE DELL'UNIVERSITÀ DEGLI STUDI DI PARMA I convegni/congressi periodici delle società scientifiche sono sempre stati lo strumento migliore e più efficace per rendersi conto dello stato di salute, di vivacità e di avanzamento della ricerca di una specifica comunità scientifica. Continuano ad esserlo, nonostante la scarsa considerazione che ad essi era stata riservata nelle prime impostazioni della VQR 2004-2010 e dai crit...
Il videogioco è il medium emblematico della contemporaneità che invita a riflettere sulle nuove modalità dell’uomo di fare conoscenza ed esperienza del mondo. Video-giocare significa per l’utente accedere alla scrittura di una narrazione spaziale, fatta di ambienti virtuali da navigare, azioni da compiere e rappresentazioni multimediali con cui interagire. Il videogioco inizia oggi ad essere accolto anche nelle istituzioni museali che stanno sperimentando linguaggi innovativi al fine di attua¬lizzare il proprio modo di raccontare le opere e le collezioni, offrendo esperienze più interattive e adatte ai nuovi pubblici culturali. Disinteressarsi di questa nuova modalità narrativa sig...