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The reader chooses his own adventures on a trip to China for a kung fu tour.
The reader's decisions control the course of an adventure involving a search for a CIA agent missing in Korea.
While in Japan, you learn about the subliminal advertising techniques used by an electronics corporation. You want to stop them before they control the media of the free world.
As young Indiana Jones, the reader travels to Egypt and faces many dangers.
Your amazing ESP abilities have put you at the controls of the Manta, a specially built government submarine. Your mission: to find out why ships have been disappearing all over the world-without a trace.
Choose Your Own Adventure #70.
While in Egypt to help your Uncle Bruce, you, the reader, choose which adventures you will experience while investigating a theory about the ancient pyramids.
You are a blackbelt in judo and are teaching a billionaire's son, who is mysteriously kidnapped. What happens next depends on you.
The reader's decisions control the course of an adventure in which terrorist hijack a schoolbus and hold the students prisoner on a remote island.
After being turned into a horrible monster at a carnival house of mirrors, the reader must make plot choices that determine whether or not the freak returns to normal.