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Combinatorial Game Theory
  • Language: en
  • Pages: 530

Combinatorial Game Theory

Elwyn Berlekamp, John Conway, and Richard Guy wrote ‘Winning Ways for your Mathematical Plays’ and turned a recreational mathematics topic into a full mathematical fi eld. They combined set theory, combinatorics, codes, algorithms, and a smattering of other fi elds, leavened with a liberal dose of humor and wit. Their legacy is a lively fi eld of study that still produces many surprises. Despite being experts in other areas of mathematics, in the 50 years since its publication, they also mentored, talked, and played games, giving their time, expertise, and guidance to several generations of mathematicians. This volume is dedicated to Elwyn Berlekamp, John Conway, and Richard Guy. It includes 20 contributions from colleagues that refl ect on their work in combinatorial game theory.

Combinatorial Game Theory
  • Language: en
  • Pages: 541

Combinatorial Game Theory

It is wonderful to see advanced combinatorial game theory made accessible. Siegel's expertise and enjoyable writing style make this book a perfect resource for anyone wanting to learn the latest developments and open problems in the field. —Erik Demaine, MIT Aaron Siegel has been the major contributor to Combinatorial Game Theory over the last decade or so. Now, in this authoritative work, he has made the latest results in the theory accessible, so that the subject will achieve the place in mathematics that it deserves. —Richard Guy, University of Calgary Combinatorial game theory is the study of two-player games with no hidden information and no chance elements. The theory assigns algeb...

Games of No Chance 5
  • Language: en
  • Pages: 499

Games of No Chance 5

Surveys the state-of-the-art in combinatorial game theory, that is games not involving chance or hidden information.

The Theory of Gambling and Statistical Logic
  • Language: en
  • Pages: 465

The Theory of Gambling and Statistical Logic

Early in his rise to enlightenment, man invented a concept that has since been variously viewed as a vice, a crime, a business, a pleasure, a type of magic, a disease, a folly, a weakness, a form of sexual substitution, an expression of the human instinct. He invented gambling. Recent advances in the field, particularly Parrondo's paradox, have triggered a surge of interest in the statistical and mathematical theory behind gambling. This interest was acknowledge in the motion picture, "21," inspired by the true story of the MIT students who mastered the art of card counting to reap millions from the Vegas casinos. Richard Epstein's classic book on gambling and its mathematical analysis cover...

Lessons in Play
  • Language: en
  • Pages: 298

Lessons in Play

  • Type: Book
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  • Published: 2007-07-02
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  • Publisher: CRC Press

Combinatorial games are games of pure strategy involving two players, with perfect information and no element of chance. Starting from the very basics of gameplay and strategy, the authors cover a wide range of topics, from game algebra to special classes of games. Classic techniques are introduced and applied in novel ways to analyze both old and

More Games of No Chance
  • Language: en
  • Pages: 552

More Games of No Chance

This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.

Limitless Minds: Interviews with Mathematicians
  • Language: en
  • Pages: 155

Limitless Minds: Interviews with Mathematicians

Every mathematician is a person with a story. Limitless Minds tells those stories in an engaging way by featuring interviews with twelve leading mathematicians. They were invited to answer some key questions such as: Who and what were the influences that pointed them towards mathematics? Why do mathematicians devote their lives to discovering new mathematics? How do they see mathematics evolving in the future? The book, written in an accessible style and enriched by dozens of images, offers a rare insight into the minds of mathematicians, provided in their own words. It will enlighten and inspire readers about the lives, passions, and discoveries of mathematicians.

The Dots and Boxes Game
  • Language: en
  • Pages: 144

The Dots and Boxes Game

  • Type: Book
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  • Published: 2000-07-18
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  • Publisher: CRC Press

The game of Dots-and-Boxes, the popular game in which two players take turns connecting an array of dots to form squares, or boxes has long been considered merely a child's game. In this book, however, the author reveals the surprising complexity of the game, along with advanced strategies that will allow the reader to win at any level of gamepla

Games of No Chance 3
  • Language: en
  • Pages: 577

Games of No Chance 3

This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.

Games of No Chance 4
  • Language: en
  • Pages: 351

Games of No Chance 4

A mathematical explanation of misere games, in which losing is the goal.