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Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and com...
To astronomers and stargazers, the unusual pale patch on the moon is known as the Moonscar. Many theories abound as to the nature of this strange feature, yet the truth is a terrifying legacy from the ancient past. When a renowned archeologist disappears while investigating a strange mountaintop ruin, the adventurers must follow the abductee through a mysterious portal into a land of lunar madness and demonic nightmare -- for what scars Golarion's moon is a blight from the depths of the Abyss itself! This adventure builds upon elements first introduced in Distant Worlds and the Book of the Damned II: Lords of Chaos, and features challenges that will test the mettle of a group of four 16th-level Pathfinder characters. Written by fan-favorite Richard Pett (Carrion Hill, The Skinsaw Murders), The Moonscar is an adventure for 16th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. In addition to the adventure, this volume also features a brand-new monster and a gazetteer of a brand-new location on Golarion's demon-haunted moon.
In 'The Autobiography of Phineas Pett,' the reader is transported back to the 17th century, where Phineas Pett, a prominent English shipbuilder, recounts his life story and the challenges he faced in the maritime industry. The book is written in a straightforward and factual style, echoing Pett's pragmatic and detail-oriented approach to shipbuilding. Through his meticulous descriptions of ship construction and naval battles, Pett provides a unique insight into the technological advancements of his time. The literary context of the book reflects the early modern period, where naval power played a crucial role in the geopolitical landscape. Pett's autobiography serves as an invaluable histori...
This is the initial volume of a comprehensive history that traces the “Presidential line” of the Washingtons. Volume one begins with the immigrant John Washington who settled in Westmoreland Co., Va., in 1657, married Anne Pope, and was the great-grandfather of President George Washington. This volume continues the story of John and Anne’s family for a total of seven generations, collecting over 5,000 direct descendants. Future volumes will trace eight more generations with a total of over 63,000 descendants. Although structured in a genealogical format for the sake of clarity, this is no bare bones genealogy but a true family history with over 1,200 detailed biographical narratives. T...
The Kingmaker Adventure Path draws to a close as the heroes face a foe eager to bring the full fury of this strange and violent realm into the world of Golarion. With a vividly imagined, terrifying adventure from fan-favorite author Richard Pett, the Kingmaker campaign ends not just with one scream, but a thousand! A Pathfinder Roleplaying Game adventure for 16th-level characters, this volume of Pathfinder concludes the popular Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. This volume of Pathfinder also includes extensive guidelines for expanding your Kingmaker campaign beyond the climax of the Adventure Path, as well as a detailed exploration of the mysterious dimension of the First World, several new monsters, new fiction in the Pathfinder Journal, and more!
Old Korvosa is under quarantine, a sprawling slum contained by roadblocks and guardposts manned by remorseless Hellknights and sinister plague doctors. While the rest of Korvosa stifles under an increasingly brutal martial law, the quarantined streets of Old Korvosa descend into true bedlam. Yet the one man who may hold the truth behind the perils that have brought Korvosa to its knees is lost inside the quarantine zone. Can he be rescued from the clutches of a new menace rising in the festering pits of Old Korvosa, and what secrets does he know that could justify the bounties for his death? This volume of Pathfinder presents an in-depth exploration of the rakshasas of the world of Golarion and reveals details on one of the world's most sinister networks of assassins, the Red Mantis.