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A quest for power. A growing evil. Can a scholar of magic keep an incredible discovery from the forces of chaos? Wizard and bookworm Athala Dohn pursues her research with a fiery passion. So when she uncovers evidence of an ancient spell buried deep within the city, she won’t rest until she’s the one who makes the find. Determined to outwit potentially-deadly magical protections, Athala brings help: a Conscript, Elise Bresch, and a barbarian, Ragan Ermolt. Together they enter the sewers completely unprepared for what awaits… With undead skeletons, giant rats, and even a dragon in their path, Athala never expected a set of metal bars to thwart her. But when a corrupt man imprisons and t...
A holy quest. A hidden foe. Can a Conscript of Ydia bring about the Age of Mortals? Warrior priestess and guardian Elise Bresch has helped do the impossible - she has liberated her God's dragon, Meodryt, from its imprisonment, thus starting down the path of freeing humanity from the tyranny of the Gods. Along with her friends - the wizard, Athala Dohn, and barbarian, Ragan Ermolt - Elise must travel to Jalova and find the God of Sky’s dragon, which has been hidden for decades. And then she has to kill it. An impossible task requires an impossible ally, and Elise is able to find such a person in Merylle Callac, former High Priest of Teis, and current leader of the Overseers, a group of sanctioned thieves. Will Merylle's guile help Elise kill Sirur, or will Elise face the wrath of Meodryt for her failure? Bargain is the second book in the Heroes by Necessity saga of sword and sorcery fantasy novels. If you like magical Dungeons and Dragons inspired worlds, multifaceted and diverse characters, and pulse-pounding action, then you’ll love Riley S. Keene’s epic tale. Buy Bargain today!
A heroic quest. A city under siege. Can one man save everyone from total destruction? Weaponsmaster and barbarian of the northlands, Ragan Ermolt, has killed his first dragon and he can’t wait to kill another. And another. With his friends – the wizard, Athala Dohn, and the Conscript, Elise Bresch – to support him, Ermolt knows that he can do it. He’ll be the Slayer of Dragons, and help Athala bring about the Age of Mortals… whatever that is. But Jirda – home to the God of Night, Numara, and Her dragon, Undyt – is under the control of the mysterious interloper known as the Prophet. He’s rallied the city against outsiders, and has specific plans for the dragon Ermolt wants to kill. With a whole city trying to stop them, can Ermolt and his friends have any chance of taking on Undyt, or will the Prophet’s darkest desires be unleashed upon Neuges? Destiny is the third book in the Heroes by Necessity saga of sword and sorcery fantasy novels. If you like magical Dungeons and Dragons inspired worlds, multifaceted and diverse characters, and pulse-pounding action, then you’ll love Riley S. Keene’s epic tale. Buy Destiny today!
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August Wilson (1945-2005) wrote one play for every decade of the twentieth century that explored black life in America for the descendants of slaves. All of his characters seek wholeness, identity, and reconstituted selves after the terror of 250 years chattel slavery and its terrifying legacy. Their history, culture, wisdom, joys, triumphs, pain, sufferings, victories, weaknesses, and strengths are all embodied in one character, Aunt Ester. She is as old as the number of years blacks have been on these shores. All of the characters in the ten-play cycle are her children. Their search is through circumstance and adventure, certainly. This author demonstrates how Wilson uses language--poetry, the blues--to bring each play's characters to a point of wholeness, redemption, and freedom, not from history, but ennobled and strengthened by it. Wilson employs fundamental theological doctrines to exhort Aunt Ester's children to remember by whom and how they were freed and made whole.
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In the False Lands, it's either git gud or die. Tanisha Richards, known as Koest in dARkness: Online, isn't your typical augmented reality mobile gamer. She's a deer-hunting engineer from Oregon who lives in a self-sustainable house but drives a really inefficient truck. She also happens to be in a wheelchair. When the loot of a lifetime shows up during a potentially bugged event, Tanisha rushes out into the wilderness to capitalize on some intern's mistake. She was expecting some amazing drops. What she got was dropped into the False Lands. Will Tanisha be able to survive in a reality ruled by the systems in dARkness: Online, or is it GG? Darkness Named is the first in a the dARkness: Online Trilogy. It features a diverse cast of characters, LitRPG crafting and building elements, augmented reality gaming, and a ton of references to the games we've enjoyed over the years!