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The Game Beat: Observations and Lessons from Two Decades Writing about Games
  • Language: en
  • Pages: 386

The Game Beat: Observations and Lessons from Two Decades Writing about Games

  • Type: Book
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  • Published: 2019-06-13
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  • Publisher: Lulu.com

The Game Beat examines the whos, hows, and whys of the game journalists covering the young but growing game industry over the last 15+ years. This collection of more than 80 columns pulls from dozens of writers past and present on everything from the near-death of print gaming magazines to the ethics of attending paid junkets to how much review scores really matter. The Game Beat is essential reading for anyone who writes about games and anyone who just like to read about them.

Real Games
  • Language: en
  • Pages: 219

Real Games

  • Type: Book
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  • Published: 2019-10-01
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  • Publisher: MIT Press

How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as ...

''Chrono'' Series
  • Language: en
  • Pages: 145

''Chrono'' Series

  • Type: Book
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  • Published: Unknown
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  • Publisher: PediaPress

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PAC-MAN
  • Language: en
  • Pages: 35

PAC-MAN

  • Type: Book
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  • Published: 2021-08-01
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  • Publisher: ABDO

It's game on, PAC-MAN fans! This title explores the inception and evolution of PAC-MAN, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise. Other features include a table of contents, fun facts, a timeline and an index. Full-color photos and action-packed screenshots will transport readers to the heart the PAC-MAN empire! Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.

Convention
  • Language: en
  • Pages: 544

Convention

  • Type: Book
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  • Published: Unknown
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  • Publisher: Unknown

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Regime Type and Beyond
  • Language: en
  • Pages: 409

Regime Type and Beyond

  • Categories: Law

Policing is legitimized in different ways in authoritarian and democratic states. In East and Southeast Asia, different regime types to a greater or lesser extent determine the power of the police and their complex relationship with the rule of law. This volume examines the evolution of the police as a key political institution from a historical perspective and offers comparative insights into the potential of democratic policing and conversely the resilience of authoritarian policing in Asia. The case studies focus on eight jurisdictions: Singapore, Thailand, Hong Kong, Vietnam, China, Taiwan, Japan and South Korea. The theoretical chapters analyse and explain the links between policing and society, the politics of policing and recent police reforms. This volume fills a gap in the literature by exploring the nature of authoritarian policing and how it has transformed and developed the rule of law throughout East and Southeast Asia.

Optimizing Play
  • Language: en
  • Pages: 201

Optimizing Play

  • Type: Book
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  • Published: 2024-05-14
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  • Publisher: MIT Press

An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems like a good thing—who wouldn’t want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play, however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. ...

The Art of Game Design
  • Language: en
  • Pages: 604

The Art of Game Design

  • Type: Book
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  • Published: 2014-11-06
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  • Publisher: CRC Press

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Final Fantasy VII
  • Language: en
  • Pages: 217

Final Fantasy VII

  • Type: Book
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  • Published: Unknown
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  • Publisher: PediaPress

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