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Videogames, Identity and Digital Subjectivity
  • Language: en
  • Pages: 223

Videogames, Identity and Digital Subjectivity

Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Figures -- Acknowledgements -- 1 Digital Subjects: Videogames, Technology and Identity -- 2 Datafied Subjects: Profiling and Personal Data -- 3 Private Subjects: Secrecy, Scandal and Surveillance -- 4 Beastly Subjects: Bodies and Interfaces -- 5 Synthetic Subjects: Horror and Artificial Intelligence -- 6 Mobile Subjects: Framing Selves and Spaces -- 7 Productive Subjects: Time, Value and Gendered Feelings -- Index

The Rickshaws of Bangladesh
  • Language: en
  • Pages: 708

The Rickshaws of Bangladesh

  • Type: Book
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  • Published: 1992
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  • Publisher: Unknown

None

The Ultimate Writer's Guide to Hollywood
  • Language: en
  • Pages: 340

The Ultimate Writer's Guide to Hollywood

None

Acid Jazz
  • Language: en
  • Pages: 155

Acid Jazz

  • Type: Book
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  • Published: Unknown
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  • Publisher: PediaPress

None

The World Is Born From Zero
  • Language: en
  • Pages: 206

The World Is Born From Zero

The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

Six Metres of Pavement
  • Language: en
  • Pages: 386

Six Metres of Pavement

  • Type: Book
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  • Published: 2011-02-17
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  • Publisher: Dundurn

Winner of the 2012 LAMBDA Literary Award for Best Lesbian Fiction and of the 2011 Rainbow Awards Ismail Boxwala made the worst mistake of his life one summer morning twenty years ago: he forgot his baby daughter in the back seat of his car. After his daughter’s tragic death, he struggles to continue living. A divorce, years of heavy drinking, and sex with strangers only leave him more alone and isolated. But Ismail’s story begins to change after he reluctantly befriends two women: Fatima, a young queer activist kicked out of her parents’ home; and Celia, his grieving Portuguese-Canadian neighbour who lives just six metres away. A slow-simmering romance develops between Ismail and Celia. Meanwhile, dangers lead Fatima to his doorstep. Each makes complicated demands of him, ones he is uncertain he can meet.

Screenwriter's Resource Bible
  • Language: en
  • Pages: 422

Screenwriter's Resource Bible

A comprehensive listing of literary agents, managers, entertainment attorneys, production companies, TV shows, and power actors as well as what types of scripts production companies are buying this year.

The Good News of The Kingdom
  • Language: en
  • Pages: 337

The Good News of The Kingdom

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MotorBoating
  • Language: en
  • Pages: 100

MotorBoating

  • Type: Magazine
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  • Published: 2010-11
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  • Publisher: Unknown

None

Kingdom Learning
  • Language: en
  • Pages: 239

Kingdom Learning

  • Type: Book
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  • Published: 2017-06-23
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  • Publisher: SCM Press

For generations most churchgoers have been encouraged to see the responsibility for the life and mission of the church in the hands of the trained clergy. A church embracing God’s call to mission requires these same worshipers to see themselves as ‘missionary disciples’ with a vital part to play in the church’s ministry. How is a change of this magnitude to be accomplished? Drawing on the discipline of adult education and his own research into the way people learn, David Heywood explains how churches can become learning communities in which people grow as disciples and find their place in a collaborative pattern of ministry. He challenges the prevailing approach to ministerial training as overly theoretical and individualistic, and points towards a model of training based around shared reflection on practice.