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"This book is a story about stories, both real and imagined, based on literature and history and told or retold as comics"--P. [4] of cover.
It’s time to kick your shoes off and put your talons up on the dashboard! This is Weird Fiction Quarterly’s Summer Road Trip! The old jalopy is gassed up, the tires and oil checked, and the trunk is loaded with an ice chest, plenty of towels, and maybe even a body or two as fifty authors take turns driving to some incredibly out of the way places, the like of which you’ve never seen this side of your nightmares! We have a massive itinerary including stops on other planes, faraway lands that you didn’t realize existed, haunted graveyards, and even the zoo! You don’t want to miss this massive multifarious trip!
Over thirty years after his initial ascent to super stardom, Todd McFarlane (b. 1961) remains one of the most popular and contentious comic artists ever. The interviews compiled in this volume offer a nuanced portrait of McFarlane’s polarizing character. Beginning with his earliest days on Spider-Man to the months before the hotly anticipated release of Spawn and ending with his writing ventures decades later, the interviews offer compelling perspectives from the renowned creator. As the most vocal representative of Image Comics, McFarlane, alongside Jim Lee, Rob Liefeld, Erik Larsen, Jim Valentino, Marc Silvestri, and Whilce Portacio, was a veritable rock star. Eager fans swarmed into len...
If you're a baby boomer hoping to find some profitable interest in your childhood fare, a new comic crusader lured by Hollywood blockbusters, or an avid collector seeking the latest listings and values, you'll benefit from the straightforward approach of this long-standing comic book reference. &break;&break;Organized alphabetically by major publishers, beginning with DC and Marvel, then on to miscellaneous Golden Age, black and white, and color titles from scale publishers, you can quickly located and assess comics from among the 95,000 featured.
Collects X-Force (1991) #20-26, X-Force Annual (1992) #2, Cable (1993) #1-4, Deadpool: The Circle Chase (1993) #1-4, Nomad (1992) #20. Out on their own! With Cable thought dead and Xavier's pacifist dream behind them, the members of X-Force are carving out their own aggressive destiny - beginning with a trip to Cable's space station, Graymalkin. But when S.H.I.E.L.D. and War Machine come looking for answers, things get explosive! The young mutants must grow up fast in battles against the Friends of Humanity and their former teacher Magneto - but Cable's bombshell return sheds light on longstanding mysteries! What is Cable's true identity? Where has he been? And is X-Force prepared to welcome him back? Meanwhile, Deadpool hunts for the secret prize in Tolliver's will. Can he defeat Juggernaut, Black Tom and Slayback to claim it? Plus: The Six Pack meets Nomad, and Adam-X makes his extreme debut!
On the surface, the relationship between comics and the ‘high’ arts once seemed simple; comic books and strips could be mined for inspiration, but were not themselves considered legitimate art objects. Though this traditional distinction has begun to erode, the worlds of comics and art continue to occupy vastly different social spaces. Comics Versus Art examines the relationship between comics and the most important institutions of the art world, including museums, auction houses, and the art press. Bart Beaty's analysis centres around two questions: why were comics excluded from the history of art for most of the twentieth century, and what does it mean that comics production is now more closely aligned with the art world? Approaching this relationship for the first time through the lens of the sociology of culture, Beaty advances a completely novel approach to the comics form.
The Secret History of Marvel Comics digs back to the 1930s when Marvel Comics wasn't just a comic-book producing company. Marvel Comics owner Martin Goodman had tentacles into a publishing world that might have made that era’s conservative American parents lynch him on his front porch. Marvel was but a small part of Goodman’s publishing empire, which had begun years before he published his first comic book. Goodman mostly published lurid and sensationalistic story books (known as “pulps”) and magazines, featuring sexually-charged detective and romance short fiction, and celebrity gossip scandal sheets. And artists like Jack Kirby, who was producing Captain America for eight-year-olds...
Collects Uncanny X-Men (1981) #301-306, X-Men (1991) #24-25, X-Men Unlimited (1993) #2, Wolverine (1988) #75, Gambit (1993) #1-4 And X-Men: Survival Guide To The Mansion. Magneto tears Wolverine's world apart! As the terrifying Legacy virus spreads among mutantkind, the X-Men suffer a truly heartbreaking loss. Then, when the messianic madman Magneto returns, offering mutantkind safe haven aboard his asteroid home, which longtime X-Man will join his Acolytes - and why? Secrets of Magneto's life are finally revealed as the villain's threat to humanity grows - but when the X-Men face him in a final showdown, both Magneto and Professor X will do the unthinkable! Plus: The Upstarts target Forge! A techno-organic threat rises! Gambit takes center stage in a solo tale that sheds new light on the New Orleans Thieves and Assassins Guilds! And peer deep into the inner workings of the X-Mansion!