You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Mark Twain enthusiasts will welcome this study of the great writer's attitude toward the Bible—and of the influence of Holy Writ upon both the man and the artist. While the theological beliefs of Twain have been well documented, Mr. Ensor's study is the first to consider only his familiarity with the Bible and the extensive use of it in his writings. The Bible elicited by turns pious, skeptical, comical, and even hostile reactions in Twain, but he could not ignore it. Mr. Ensor examines manifestations of these conflicting impulses from the early newspaper articles to the autobiographical dictations; he suggests that from the Bible Twain may have derived three images that recur in his works: the Prodigal Son (Twain often saw himself in the Bad Boy pose); Adam (representing for Twain an unjust loss of innocence he shared with all mankind); and Noah (Twain saw himself as a prophet warning civilization of impending doom).
This broad-ranging companion brings together respected American and European critics and a number of up-and-coming scholars to provide an overview of Twain, his background, his writings, and his place in American literary history. One of the most broad-ranging volumes to appear on Mark Twain in recent years Brings together respected Twain critics and a number of younger scholars in the field to provide an overview of this central figure in American literature Places special emphasis on the ways in which Twain's works remain both relevant and important for a twenty-first century audience A concluding essay evaluates the changing landscape of Twain criticism
Forrest G. Robinson argues that a strong autobiographical impulse infuses the whole of Clemens's fiction. He shows how Clemens wrote out of an enduring need to come to terms with his remembered experiences-not to memorialize the past, but to transform it.Clemens's special curse was guilt. He was unable to forgive himself for the deaths of those closest to him, especially members of his family--from his siblings's death in childhood to the deaths of his own children. Nor could he reconcile himself to his role in the Civil War, his ignominious part in the duel that prompted his departure from Virginia City in 1864, and--worst of all--his sense of moral complicity in the crimes of slavery. Tracing the theme of bad faith in all of Clemens's major writing, but with special attention to the late work, Robinson sheds new light on a tormented moral life, directing attention to what William Dean Howells describes as the depths of a nature whose tragical seriousness broke in the laughter which the unwise took for the whole of him.
Throughout his career Mark Twain viewed the relations between the individual and his community with mixed feelings, and this book explores both the ambiguities of Twain's attitude and their effect upon his fiction. In the earlier novels—most notably The Adventures of Tom Sawyer and Huckleberry Finn—the protagonist enjoys a dual position—at liberty to follow his own inclinations while retaining his conventional place as a respected member of the community—and the resolutions of these works are built upon this duality. Facing realities which the earlier fiction evaded, Twain in A Connecticut Yankee in King Arthur's Court found himself in a dilemma that he was unable to resolve: the community was no longer seen as a moral refuge and, most importantly, the individual was no longer seen as superior to the community standards against which he revolted. Thomas Blues contends that Twain's failure to reconcile this opposition largely accounts for the bitter, cynical fiction at the close of his career, and through use of the individual-community relationship he offers here fresh interpretations of Twain's most widely read novels.
Provides a new account of the emergence of Irish gothic fiction in mid-eighteenth century This book provides a robustly theorised and thoroughly historicised account of the 'beginnings' of Irish gothic fiction, maps the theoretical terrain covered by other critics, and puts forward a new history of the emergence of the genre in Ireland. The main argument the book makes is that the Irish gothic should be read in the context of the split in Irish Anglican public opinion that opened in the 1750s, and seen as a fictional instrument of liberal Anglican opinion in a changing political landscape. By providing a fully historicized account of the beginnings of the genre in Ireland, the book also addr...
Caitlin R. Kiernan is at the forefront of contemporary gothic, weird and science fiction literature. She has written more than a dozen novels, over 250 short stories, many chapbooks, along with a large number of graphic works. For these Kiernan has won numerous awards. This first full-length look at Kiernan's body of work explores her fictional universe through critical literary lenses to show the depth of her contributions to modern genre literature. A prolific and creative writer, Kiernan's fictions bring to life our fears about the other, the unknown, and the future through stories that range widely across time and space. A sense of dark terror pervades her novels and stories. Yet Kiernan...
Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.
‘Nosferatu’ in the 21st Century is a celebration and a critical study of F. W. Murnau’s seminal vampire film Nosferatu, eine Symphonie des Grauens on the 100th anniversary of its release in 1922.The movie remains a dark mirror to the troubled world we live in seeing it as striking and important in the 2020s as it was a century ago. The unmistakable image of Count Orlok has traveled from his dilapidated castle in old world Transylvania into the futuristic depths of outerspace in Star Trek and beyondas the all-consuming shadow of the vampire spreads ever wider throughout contemporary popular culture. This innovative collection of essays, with a foreword by renowned Dracula expert Gary D. Rhodes, brings together experts in the field alongside creative artists to explore the ongoing impact of Murnau’s groundbreaking movie as it has been adapted, reinterpreted, and recreated across multiple mediums from theatre, performance and film, to gaming, music and even drag. As such, ‘Nosferatu’ in the 21st Century is not only a timely and essential book about Murnau’s film but also illuminates the times that produced it and the world it continues to influence.
An auteur and the creator of multiple cinematic universes, James Wan has become one of the most successful directors in history, his films breaking box office records worldwide. Yet there is little scholarship on Wan's work. This collection of new essays fills the gap with contributions from around the globe offering analysis of his film and television productions, including Saw (2004), Aquaman (2018) and The Conjuring Universe franchise, along with less well-known works like Death Sentence (2007), Dead Silence (2007) and his pilot for the new MacGyver series. For the first time, Wan's films are explored in-depth from wide range of critical perspectives.