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The games comprised gladiatorial fights, staged animal hunts (venationes) and the executions of convicted criminals and prisoners of war. Besides entertaining the crowd, the games delivered a powerful message of Roman power: as a reminder of the wars in which Rome had acquired its empire, the distant regions of its far-flung empire (from where they had obtained wild beasts for the venatio), and the inevitability of Roman justice for criminals and those foreigners who had dared to challenge the empire's authority. Though we might see these games as bloodthirsty, cruel and reprehensible condemning any alien culture out of hand for a sport that offends our sensibilities smacks of cultural chauv...
No detailed description available for "Tragedies of Tyrants".
Not only were the gladiator games a central part of life for the average Roman citizen, but they also played a significant role in the development and maintenance of the Roman empire between 264 BCE and 404 CE. This text explores the fundamentals of the gladiatorial system, with a serious look at the lives of these hardened warriors: delving into their pasts, their everyday struggles, and what it actually took to become a Roman gladiator. It takes a poignant look at some of the best-known warriors in terms modern readers can relate to and understand.
From beginning to end of the Iliad, Agamemnon and Achilleus are locked in a high-stakes struggle for dominance based on their efforts to impose competing definitions of loss incurred and the nature of compensation thereby owed. This typology of scenes involving apoina, or 'ransom' and poine, or 'revenge' is the basis of Donna Wilson's detailed anthropology of compensation in Homer, which she locates in the wider context of agonistic exchange. Wilson argues that a struggle over definitions is a central feature of elite competition for status in the zero-sum and fluid ranking system characteristic of Homeric society. This system can be used to explain why Achilleus refuses Agamemnon's 'compensation' in Book 9, as well as why and how the embassy tries to mask it. Ransom, Revenge, and Heroic Identity in the Iliad thus examines the traditional semantic, cultural and poetic matrix of which compensation is an integral part.
The Encyclopedia of Medieval Literature in Britain vereint erstmals wissenschaftliche Erkenntnisse zu Multilingualität und Interkulturalität im mittelalterlichen Britannien und bietet mehr als 600 fundierte Einträge zu Schlüsselpersonen, Zusammenhängen und Einflüssen in der Literatur vom fünften bis sechzehnten Jahrhundert. - Einzigartiger multilingualer, interkultureller Ansatz und die neuesten wissenschaftlichen Erkenntnisse. Das gesamte Mittelalter und die Bandbreite literarischer Sprachen werden abgedeckt. - Über 600 fundierte, verständliche Einträge zu Schlüsselpersonen, Texten, kritischen Debatten, Methoden, kulturellen Zusammenhängen sowie verwandte Terminologie. - Repräs...
A Companion to Sport and Spectacle in Greek and Roman Antiquity presents a series of essays that apply a socio-historical perspective to myriad aspects of ancient sport and spectacle. Covers the Bronze Age to the Byzantine Empire Includes contributions from a range of international scholars with various Classical antiquity specialties Goes beyond the usual concentrations on Olympia and Rome to examine sport in cities and territories throughout the Mediterranean basin Features a variety of illustrations, maps, end-of-chapter references, internal cross-referencing, and a detailed index to increase accessibility and assist researchers
In ancient times, the Roman games—that heady cocktail of mass slaughter, gladiatorial combat, and chariot racing—made strong political, social, and cultural statements. The Roman emperor Commodus wanted to kill a rhinoceros with a bow and arrow, and he wanted to do it in the Colosseum. Commodus’s passion for hunting animals was so fervent that he dreamt of shooting a tiger, an elephant, and a hippopotamus; his prowess was such that people claimed he never missed when hurling his javelin or firing arrows from his bow. For fourteen days near the end of AD 192, the emperor mounted one of the most lavish and spectacular gladiatorial games Rome had ever seen. Commodus himself was the star a...
An anthology of 43 classic essays and poems on the Roman poet. Quinn's position is that his work continues to be compelling and flexible enough to support a wide range of interpretations and perspectives. In addition to a bibliography, she provides a lengthy introduction and conclusion that tackle the question of the book's title, Why Vergil? Further, she juxtaposes the first few lines of the Aeneid in its original Latin with five translations, and includes a synopsis of it and a list of dates for quick reference. She has not indexed the volume.
The Pyrrhic War attracted a great deal of attention in antiquity as the first contest between the burgeoning Roman Empire and the powers of the Hellenistic world. While blame for the initiation of hostilities fell squarely upon the polity of the Tarentines, scholars have long been wary of accounts relating how this conflict began. Three episodes set at Taras prove important for the construction both of Roman history and of narratives in antiquity. Approached as a case study of inventio in historiography, this monograph examines the aims and techniques of authors from Polybius to Zonaras in their depictions of the war's onset. No two of our sources offer the same version of events and new details emerge over the course of time. Analysis of the perception of injury, on the part of the Romans and the Tarentines, considers the implications of the �just' war on the writing of history.