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With the paranormal becoming so mainstream in the last decade between television, books, and movies, is the craze actually brand new? Before there was the entertainment industry that we know of today, plays and musicals were one of the primary forms of expression and reflections of societys beliefs of their time. This book will cover an analysis of the belief in the supernatural throughout the course of humanitys existence and showing that in a way, the paranormal has always been normal. Using elements of theatre as the research vehicle, as well as establishing the relationship between acting and the unknown, this book examines the rich relationship between theatre and the paranormal. Finally, this book will challenge the reader to consider the possibility of using theatre as a method for researching and investigating the paranormal. Readers will be asked to consider what would happen if investigators and ghost hunters took on the role of an actor and the haunted location becomes a performance space, thus welcoming communication and activity from the other side.
Psychedelic Shamanism presents the spiritual and shamanic properties of psychotropic plants and discusses how they can be used to understand the structure of human consciousness. Author Jim DeKorne offers authoritative information about the cultivation, processing, and correct dosages for various psychotropic plant substances including the belladonna alkaloids, d-lysergic acid amide, botanical analogues of LSD, mescaline, ayahuasca, DMT, and psilocybin. Opening with vivid descriptions of the author’s personal experiences with psychedelic drugs, the book describes the parallels that exist among shamanic states of consciousness, the use of psychedelic catalysts, and the hidden structure of t...
Taking the hero's road is a hard one, especially when a prince’s first duty should always be to his future princess. Ronin Reed and I have loved Zelie for years, but the age gap—and her stupid boyfriend Ren—made anything other than friendship appear impossible. When Ren screws up, my brother and I are ready to make a move. But which one of us gets the first kiss? Zelie Life is sweetberries and cream, until my boyfriend dumps me only days before our class reunion ball. My parents are too busy worrying over their endless war on ogres to notice or care. Looks like I’m going to be single forever. When Reed and Ronin Elmray start coming around, I attempt to laugh off their advances. But t...
Betrayal is a heavy price to pay for a kingdom, especially when you lose the crown. But no loss is greater than love. Alok Life as an exiled prince in Frostweather is as bleak as the frozen landscape surrounding my prison. There’s a price on my head in Faerie. My only escape is portaling to the elven realm to attend the parties of high elves. They welcome my twin sister and me as their esteemed guests. When my ex, the love of my life and the female I betrayed, turns up at the same house party at Amberhill, I know I need to leave. Our star burned out years ago. Yet seeing her, I feel it flare immediately back to life. It’s pointless. She hates me. She’s moved on. Or has she? Fraya My gl...
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in th...
Drugs are ubiquitous in the past and present of capitalist society. What can they tell us about our society and economy? Americans are in the midst of a world-historic drug binge. Opiates, amphetamines, benzodiazepines, marijuana, antidepressants, antipsychotics—across the board, consumption has shot up in the 21st century. At the same time, the United States is home to the largest prison system in the world, justified in part by a now zombified “war” on drugs. How did we get here? Quick Fixes is a look at American society through the lens of its pharmacological crutches. Though particularly acute in recent decades, the contradiction between America’s passionate love and intense hatr...