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Game of X v.2
  • Language: en
  • Pages: 363

Game of X v.2

  • Type: Book
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  • Published: 2018-09-20
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  • Publisher: CRC Press

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox. Key Features Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating follow-up to Game of X v.1: Xbox Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.

Game of X v.1
  • Language: en
  • Pages: 252

Game of X v.1

  • Type: Book
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  • Published: 2018-09-20
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  • Publisher: CRC Press

Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live. Key Features Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.

Game of X
  • Language: en
  • Pages: 246

Game of X

  • Type: Book
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  • Published: 2018-09-11
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  • Publisher: CRC Press

Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft¿s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live. Key Features Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft¿s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.

Reset
  • Language: en
  • Pages: 227

Reset

  • Type: Book
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  • Published: 2021-08
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  • Publisher: CRC Press

DeMaria delves deeply into the realities of the gaming world, analyzing both the business forces driving game development and the unique qualities that distinguish video games from all other popular media. Drawing on the latest research on play and learning, he explains that it is precisely these qualities--a combination DeMaria calls the "magic edge"--that make video games such potentially powerful tools. He shows how games can be designed to integrate content that educates, inspires, motivates, and empowers players--even as they lure them in with their drama and thrill them with special effects--and offers numerous examples of popular games that do just that. Key Features DeMaria presents ...

High Score! Expanded
  • Language: en
  • Pages: 442

High Score! Expanded

  • Type: Book
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  • Published: 2018-12-07
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  • Publisher: CRC Press

In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire electronic games industry.

EverQuest
  • Language: en
  • Pages: 221

EverQuest

  • Type: Book
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  • Published: 2009
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  • Publisher: Unknown

None

High Score Expanded
  • Language: en
  • Pages: 450

High Score Expanded

  • Type: Book
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  • Published: 2017-05-14
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  • Publisher: Unknown

Successor to the popular High Score: The Illustrated History of Electronic Games, High Score Expanded tells the story of electronic games. This colorful journey takes us from their technical beginnings all the way into the early the 21st Century. The story, based on interviews with most of the pioneers of the industry, is woven artistically through thousands of photos, screenshots, and archival documents. With an all-new design and layout and many new sections, High Score Expanded is the most complete and visually rich explorations of the history of video games available.See Inside: * First-hand accounts by the pioneers of the industry.* The earliest video games.* The most influential consoles and arcade games.* The ups and downs of the video game industry from the '70s through the early 2000s, including major crashes, the Japanese dominance of the early '90s, the consolidation of companies in the late '90s and early 2000s. * New stories including an expanded section on multiplayer games, the story of Bungie, and an inside look at how Microsoft created Xbox.* And much, much more.

David Perry on Game Design
  • Language: en
  • Pages: 1100

David Perry on Game Design

  • Type: Book
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  • Published: 2009
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  • Publisher: Unknown

Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.

High Score!
  • Language: en
  • Pages: 392

High Score!

Explores the history of video and computer games and discusses the changes they have made in both the business world and popular culture.

Computer Games
  • Language: en
  • Pages: 182

Computer Games

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.