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Wolf D. Prix, founder of Coop Himmelb(l)au was more than 20 years head of Studio Prix at the Angewandte in Vienna. His architectural visions shaped the studio with radical concepts, high profile strategies and right from the beginning enabled students to develop projects for the world of the future. Studio Prix was a creative cluster with intense teaching. This publication contains a selection of projects and diploma works of students as well as statements of international friends like Hitoshi Abe, Hernan Diaz Alonso, Klaus Bollinger, Chris Bangle, Aaron Betsky, Mario Coyula-Cowley, Gregor Eichinger, Peter Eisenman, Zaha Hadid, Catherine Ingraham, Bettina Götz, Lars Lerup, Greg Lynn, Thom Mayne, Eric Owen Moss, Peter Noever, Carl Pruscha, Hani Rashid, Michael Rotondi, Patrik Schumacher, Peter Sellars, Lebbeus Woods as well as teaching staff and theoreticians such as Günther Feuerstein, Sanford Kwinter, Hans Ulrich Reck and Christian Reder.
Presenting the brilliant artistry and creativity of leading European design firms, this publication concentrates.intensively on commercial spaces. Projects are represented in full color and biographical information is given on participating firms.
A new perspective on design thinking and design practice: beyond products and projects, toward participatory design things. Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic practices and values. The authors of Design Things look at design practice as a mode of inquiry that involves people, space, artifacts, materials, and aesthetic experience, following the process of transformation from a design concept to a thing. Design Things, which grew out of the Atelier (Architecture and Technology for Inspirational Living) research project, goes beyond the mak...
This book constitutes the refereed proceedings of the 5th International Symposium on Mobile Human-Computer Interaction, Mobile HCI 2003, held in Udine, Italy in September 2003. The 21 revised full papers and 29 revised short papers presented together with a keynote paper and an abstract of a keynote speech were carefully reviewed and selected from 122 submissions. The papers are organized in topical sections on mobile users in natural context, input techniques for mobile devices, location-aware guides and planners, bringing mobile services to groups in workplaces, mobile gambling, tools and frameworks for mobile interface design and generation, and usability and HCI research methods.
This volume constitutes the proceedings of the First International Workshop on - operative Buildings (CoBuild’98) – Integrating Information, Organization, and Ar chitecture, held in Darmstadt, Germany, on February 25–26, 1998. The idea for this workshop and actually the term “cooperative building” was created during the activi ties of initiating the consortium “Workspaces of the Future” for conducting an inter disciplinary R&D program in cooperation with partners from industry. We discovered that there was no appropriate forum to present research at the intersection of informa tion technology, organizational innovation, and architecture. The theme “Integrating information, or...
In cities around the world people use a variety of public spaces to relax, to protest, to buy and sell, to experiment and to celebrate. Loose Space explores the many ways that urban residents, with creativity and determination, appropriate public space to meet their own needs and desires. Familiar or unexpected, spontaneous or planned, momentary or long-lasting, the activities that make urban space loose continue to give cities life and vitality. The book examines physical spaces and how people use them. Contributors discuss a wide range of recreational, commercial and political activities; some are conventional, others are more experimental. Some of the activities occur alongside the intend...
[Italiano]: Il libro raccoglie i contributi di un lavoro interdisciplinare svolto durante un BIP (Blended Intensive Program) finanziato dalla comunità europea. Il tema è quello dei siti industriali dismessi e tutelati per interesse storico. Partendo da un confronto tra i diversi approcci basati sullo studio delle best practice e dei diversi metodi e strumenti di analisi, sono state definite alcune premesse per la rappresentazione del sito e lo sviluppo di ipotesi di trasformazione per il riuso dell'ex Corradini a S. Giovanni. Stimolare il dibattito culturale, confrontarsi con realtà culturali diverse, definire percorsi metodologici replicabili sono gli obiettivi principali di questo lavor...
Design occurs in a rich social context where the effectiveness and efficiency of social interaction and collective performance are key to successful outcomes. Increasingly, design is being explored and developed as a collective, collaborative, participatory, and even community process. The heightened recognition of designing as a social process has stimulated interest in collaborative design. This book contains the proceedings of the international conference "CoDesigning 2000" held in Coventry, England, September 2000. During this meeting exponents from a wide range of design domains came together to present and discuss perspectives on and new knowledge and understanding of collaborative design, and the evidence for enhanced design performance through collaboration. Within this volume different motivations for, conceptions of, and findings about collaborative design are addressed in 50 contributions by different research groups. Structured into 6 sections according to the main fields of interest, it provides a survey of the state of scientifically based knowledge and trends emerging from collaborative design research and their implications for a wide range of domains.