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Designing with Video
  • Language: en
  • Pages: 249

Designing with Video

This book illustrates in detail how digital video can be utilized throughout a design process, from the early user studies, through making sense of the video content and envisioning the future with video scenarios, to provoking change with video artifacts. The text offers first-hand case studies in both academic and industrial contexts, and is complemented by video excerpts. It is a must-read for those wishing to create value through insightful design.

Product Concept Design
  • Language: en
  • Pages: 210

Product Concept Design

Product Concept Design has been written by a collection of researchers and practising designers from leading companies such as Nokia and Volvo. The book explains the process of conceptual design of new manufactured products and shows how the principles involved are employed in real examples of consumer products from some of the world’s most important corporations detailed by the designers themselves. The book will be bought by designers and managers in industry, as well as lecturers in design and design engineering and their students.

The Elements of User Experience
  • Language: en
  • Pages: 274

The Elements of User Experience

From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications. Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated te...

Finding One's Own Way in Design
  • Language: en
  • Pages: 313

Finding One's Own Way in Design

  • Type: Book
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  • Published: 2019-04
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  • Publisher: Unknown

The question of how to find one?s own way touches the life of each of us. This question is closely linked to our identity, especially when something changes in our lives and questions our prevailing view of ourselves.0Finding one?s own way illustrates how designers have sought to navigate their life in design. The study builds on individual stories that are viewed through narrative identity research -- design entrepreneurs? and design students? visual and spoken narratives and creative process reports, recounting some of the most significant experiences that have influenced their life paths. These stories show how one?s ?own way? is shaped by different beliefs, obstacles and successes, turning points and creative crises.0The research provides novel insights for designers, design students, researchers and educators -- indeed anyone who is eager to dive into identity reflection and gain a better understanding of how to both find and create one?s own way in design.

Co-experience
  • Language: en
  • Pages: 217

Co-experience

  • Type: Book
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  • Published: 2004
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  • Publisher: Unknown

None

$30 Film School
  • Language: en

$30 Film School

Filmmaking is entering a new era. Mini-DV filmmaking is the new folk music, the new punk rock, the new medium in which anyone can tell their story. "$30 Dollar Film School, Second Edition" is an alternative to spending four years and a hundred-thousand dollars to learn the filmmaking trade. It is influenced by punk rock's "Do-it-Yourself" spirit of just learning the basics and then jumping up on a stage and making a point; and by the essence of the American work ethic. This new edition of the bestselling title includes new, improved, and updated chapters on video and audio editing, plus a companion DVD-Rom loaded with movies, shorts, and trailers from "graduates" of the first edition.

Human-Computer Interaction – INTERACT 2015
  • Language: en
  • Pages: 662

Human-Computer Interaction – INTERACT 2015

  • Type: Book
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  • Published: 2015-08-31
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  • Publisher: Springer

The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015. The 47 papers included in the second volume are organized in topical sections on computer-supported cooperative work and social computing; end-user development; evaluation methods / usability evaluation; eye tracking; gesture interaction; HCI and security; HCI for developing regions and social development; HCI for education.

Innovating for People
  • Language: en

Innovating for People

  • Type: Book
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  • Published: 2012-07-15
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  • Publisher: Unknown

36 Human-Centered Design method cards for use in the planning of projects and processes

Thinking about Architecture
  • Language: en
  • Pages: 329

Thinking about Architecture

In order to understand architecture in all its cultural complexity it is necessary to grasp such basic concepts as representation, form and space. The aim of this book is to provide teachers, students, practising architects and general readers with a set of ideas that will enrich their conversation, their writing, and above all their thinking about architecture. The book is divided into eight chapters, each covering a particular aspect of architecture, and introduces difficult concepts gradually. Architectural theorists and philosophers are mentioned in passing and their works are listed in the bibliography, but they are not the subject of the book. Architecture, rather than philosophy, is at the centre of the picture. The aim is to enable the reader to understand architecture in all its aspects, rather than to learn the names of particular theorists. Written in a conversational style, Thinking about Architecture is an invaluable and accessible standard introduction to architectural theory.

End-User Development
  • Language: en
  • Pages: 291

End-User Development

  • Type: Book
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  • Published: 2009-02-24
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  • Publisher: Springer

Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user de...