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In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare. This book presents papers from the Medicine Meets Virtual Reality 22 conference, held in Los Angeles, California, USA, in April 2016. Engineers, physicians, scientists, educators, students, industry, military, and futurists participated in its creative mix of unorthodox thinking and validated investigation. The topics covered include medical simulation and modeling, imaging and visualization, robotics, haptics, sensors, physical and mental rehabilitation tools, and more. Providing an overview of the state-of-the-art, this book will interest all those involved in medical VR and in innovative healthcare, generally.
This book constitutes the refereed joint proceedings of the First International Workshop on OR 2.0 Context-Aware Operating Theaters, OR 2.0 2018, 5th International Workshop on Computer Assisted Robotic Endoscopy, CARE 2018, 7th International Workshop on Clinical Image-Based Procedures, CLIP 2018, and the First International Workshop on Skin Image Analysis, ISIC 2018, held in conjunction with the 21st International Conference on Medical Imaging and Computer-Assisted Intervention, MICCAI 2018, in Granada, Spain, in September 2018. The 11 full papers presented at OR 2.0 2018, the 5 full papers presented at CARE 2018, the 8 full papers presented at CLIP 2018, and the 10 full papers presented at ...
Since 1992, when it began as the Medicine Meets Virtual Reality conference, NextMed/MMVR has been a forum for researchers utilizing IT advances to improve diagnosis and therapy, medical education, and procedural training. Scientists and engineers, physicians and other care providers, educators and students, military medicine specialists, futurists, and industry all come together with the shared goal of making healthcare more precise and effective.This book presents the proceedings of the 20th NextMed/MMVR conference, held in San Diego, California, USA, in February 2013. It covers a wide range of topics simulation, modeling,
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to ...
Written by physicians from Toronto's internationally renowned Hospital for Sick Children, this manual presents practical, evidence-based guidelines on the evaluation and management of a wide range of traumatic injuries in children. The authors' recommendations are based on their extensive clinical experience and reviews of the most recent literature, and presented in a concise, accessible format. Chapters are written in bulleted outline format and include boxed and highlighted "Trauma Pearls," as well as detailed and up-to-date algorithms and flow charts. Numerous illustrations and tables help the reader understand key points. Extensive reading lists appear at the end of each chapter.
Topic Editor Prof. Jorge Alvaro Gonzalez-Martinez has received a consulting grant from Zimmer Biomet. Prof. Stéphan Chabardès has also worked as a consultant for Zimmer Biomet. Prof. Chauvel has declared no competing interests with regards to the Research Topic subject.
This issue of Neurologic Clinics addresses the cognitive impact of various forms of brain injury.
A physician who is treating a patient confronts a complex and incompletely understood living system that is sensitive to pain. An engineer or programmer who develops a new device, on the other hand, operates within the less emotional domains of materials and mathematics. The Medicine Meets Virtual Reality (MMVR) conference brings together physicians, scientists, engineers, educators, students, and others to bridge the gap between clinicians and technologists, and to create collaborative solutions to healthcare challenges. This book presents the proceedings of the Medicine Meets Virtual Reality conference (MMVR19), held in Newport Beach, California, USA, in February 2012. It includes papers on modeling and simulation, imaging, data visualization and fusion, haptics, robotics, telemedicine and medical intelligence networking, virtual and augmented reality, psychotherapy and physical rehabilitation tools, serious games, and other topics. MMVR stimulates interaction between developers and end users and promotes unorthodox problem-solving as a complement to rigorous scientific methodology. This book will interest all who are involved with the future of medicine. close