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Understanding Selfies
  • Language: en
  • Pages: 153

Understanding Selfies

In the year 2013, ‘selfie’ was named word of the year by Oxford Dictionaries in recognition of dramatic changes in frequency, prominence, and register of the term. This drastic increase in selfie-taking was spurred by two factors. The first was the advent of smartphones equipped with front cameras and preview screens that made it easy to compose a photographic self-portrait by a process of deliberately exploring one’s image, choosing a pose, and finally taking the picture. The second key change contributing to the rise of the selfie age was the increasing availability of internet connections. It is estimated that about 50% of the world population has access to the internet today (2018;...

Contextualized Affective Interactions with Robots
  • Language: en
  • Pages: 160
Positive Technology: Designing E-experiences for Positive Change
  • Language: en
  • Pages: 247

Positive Technology: Designing E-experiences for Positive Change

In recent years, there has been a growing interest in the potential role that digital technologies can play in promoting well-being. Smartphones, wearable devices, virtual/augmented reality, social media, and the internet provide a wealth of useful tools and resources to support psychological interventions that facilitate positive emotions, resilience, personal growth, creativity, and social connectedness. Understanding the full extent of this potential, however, requires an interdisciplinary approach that integrates the scientific principles of well-being into the design of e-experiences that foster positive change. This book provides an overview of recent advances and future challenges in ...

Emotional Machines
  • Language: en
  • Pages: 301

Emotional Machines

Can machines simulate, express or even have emotions? Is it a good to build such machines? How do humans react emotionally to them and how should such devices be treated from a moral point of view? This volume addresses these and related questions by bringing together perspectives from affective computing and emotional human-machine interaction, combining technological approaches with those from the humanities and social sciences. It thus relates disciplines such as philosophy, computer science, technology, psychology, sociology, design, and art. The volume offers readers interested in the phenomenon of emotional machines new perspectives from a variety of disciplines and addresses fundamental questions that will become pressing in the foreseeable future as emotional machines increasingly populate our everyday lives.

Critical Heritage Studies and the Futures of Europe
  • Language: en
  • Pages: 389

Critical Heritage Studies and the Futures of Europe

  • Categories: Art
  • Type: Book
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  • Published: 2023-10-24
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  • Publisher: UCL Press

Cultural and natural heritage are central to ‘Europe’ and ‘the European project’. They were bound up in the emergence of nation-states in the eighteenth and nineteenth centuries, where they were used to justify differences over which border conflicts were fought. Later, the idea of a ‘common European heritage’ provided a rationale for the development of the European Union. Now, the emergence of ‘new’ populist nationalisms shows how the imagined past continues to play a role in cultural and social governance, while a series of interlinked social and ecological crises are changing the ways that heritage operates, with new discourses and ontologies emerging to reconfigure herita...

Experience Design
  • Language: en
  • Pages: 96

Experience Design

Clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design.

Advances in Usability, User Experience and Assistive Technology
  • Language: en
  • Pages: 1026

Advances in Usability, User Experience and Assistive Technology

  • Type: Book
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  • Published: 2018-06-27
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  • Publisher: Springer

This book focuses on emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interaction with products, services and systems, and focuses on finding effective approaches for improving user experience. It also discusses key issues in designing and providing assistive devices and services to individuals with disabilities or impairment, to assist mobility, communication, positioning, environmental control and daily living. The book covers modelling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and forms of device interface feedback of (e.g. visual and haptic) are also among the topics covered. Based on the AHFE 2018 Conference on Usability & User Experience and the AHFE 2018 Conference on Human Factors and Assistive Technology, held on July 21–25, 2018, in Orlando, Florida, USA, this book reports on cutting-edge findings, research methods and user-centred evaluation approaches.

Responsible Digital Health
  • Language: en
  • Pages: 110

Responsible Digital Health

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HCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design
  • Language: en
  • Pages: 474

HCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design

This two-volume set LNCS 12212 and 12213 constitutes the refereed proceedings of the Second International Conference on HCI in Mobility, Transport, and Automotive Systems, MobiTAS 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July, 2020.* A total of 1439 full papers and 238 posters have been carefully reviewed and accepted for publication in HCII 2020. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. MobiTAS 2020 includes a total of 59 papers and they are organized in the following topical sections: Part I, Automated Driving and In-Vehicle Experience Design: UX topics in automated driving, and designing in-vehicle experiences. Part II, Driving Behavior, Urban and Smart Mobility: studies on driving behavior, and urban and smart mobility. *The conference was held virtually due to the COVID-19 pandemic.

Mensch und Computer 2015 – Usability Professionals
  • Language: en
  • Pages: 606

Mensch und Computer 2015 – Usability Professionals

Usability Professionals Workshop deals with the practical applications of human-machine interaction research. It is organized by the German ACM specialty section of the UPA (Usability Professionals Association). The volume presents the latest research findings through case studies and practice reports along with in-depth discussions.