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"Mythos" is the most innovative collectable card game on the market. Unlike most collectable card games, it does not use a boardgame rule system. Instead, it goes back to traditional card games like Hearts, Bridge and Poker for its mechanics. This enables a simple and elegant rule set without the complicated timing problems of other games. It also means that everyone in the game is always involved, never having to wait while others complete their turn. Since its release, players have discovered and appreciated the simplicity of play and the depth of possibilities provided in the "Mythos" collectable card game. This tome reveals additional secrets about the game, and provides hints, strategies, and deck-building guidance for intrepid Mythos investigators everywhere.
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massivel...
Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme ...
Annotated bibliography of the Arthurian legend in modern English-language fiction, not only in literary texts, but in television, music, and art. The legend of Arthur has been a source of fascination for writers and artists in English since the fifteenth century, when Thomas Malory drew together for the first time in English a variety of Arthurian stories from a number of sources to form the Morte Darthur. It increased in popularity during the Victorian era, when after Tennyson's treatment of the legend, not only authors and dramatists, but painters, musicians, and film-makers found a sourceof inspiration in the Arthurian material. This interdisciplinary, annotated bibliography lists the Art...
Most readers acknowledge Brian Lumley as the superstar of British horror writers. With the great popularity of his Necroscope series, he is one of the best known horror authors in the world. Devoted fans know that his roots are deep in the Cthulhu Mythos, with which most of his early work deals. This volume contains eleven new tales in that vein, as well as three reprints of excellent but little-known stories by Mr. Lumley.
Deities and Creatures books for the Call of Cthulhu 7th edition RPG.
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