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Research Handbook on the Law of Virtual and Augmented Reality
  • Language: en
  • Pages: 709

Research Handbook on the Law of Virtual and Augmented Reality

Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.

Law, Video Games, Virtual Realities
  • Language: en
  • Pages: 290

Law, Video Games, Virtual Realities

  • Categories: Law

This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

Information Technology Law Institute
  • Language: en
  • Pages: 818

Information Technology Law Institute

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

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Inflammation, Oxidative Stress, and Cancer
  • Language: en
  • Pages: 631

Inflammation, Oxidative Stress, and Cancer

  • Type: Book
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  • Published: 2016-04-19
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  • Publisher: CRC Press

Increasing scientific evidence suggests that the majority of diseases including cancer are driven by oxidative stress and inflammation, attributed to environmental factors. These factors either drive genetic mutations or epigenetically modify expression of key regulatory genes. These changes can occur as early as gestational fetal development, and

BNA's Patent, Trademark & Copyright Journal
  • Language: en
  • Pages: 610

BNA's Patent, Trademark & Copyright Journal

  • Type: Book
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  • Published: 2006-05
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  • Publisher: Unknown

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In Covid's Wake
  • Language: en
  • Pages: 392

In Covid's Wake

"An examination of the ways in which Covid policies, and the scientific debate which surrounded it, were politicized. In response to the Covid pandemic, public and private resources were expended on a vast scale-truly the equivalent of wartime. 2020 saw the greatest mobilization of emergency powers in human history: people around the world were confined to their homes, not allowed to attend religious services, see family living outside their households, or even take extended solitary walks outdoors. A few weeks after the first society-wide lockdowns in China and Italy, 3.9 billion people were living under some form of quarantine-half the world's population. In the aftermath of the pandemic, ...

Video Game Law
  • Language: en
  • Pages: 348

Video Game Law

  • Type: Book
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  • Published: 2018-06-28
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  • Publisher: CRC Press

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Py...

The Hastings Law Journal
  • Language: en
  • Pages: 404

The Hastings Law Journal

  • Categories: Law
  • Type: Book
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  • Published: 2010-12
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  • Publisher: Unknown

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The Last Human Job
  • Language: en
  • Pages: 384

The Last Human Job

"With artificial intelligence developing so rapidly that even some of the biggest names behind the advances are calling for pauses and increased regulation, discussions of the future of work in the age of AI have reached a new level of urgency. While certain less specialized jobs have long faced the threat of being replaced by more efficient and profitable machines (e.g., self-checkout lanes at grocery stores), many specialized jobs and jobs requiring high levels of human interaction have remained safe. Now, however, with enrollment in "virtual preschools" skyrocketing and thousands of mental health apps on the market, this threat has expanded to include even the educational, medical, and le...

The 2nd Annual National Institute on Cyberlaw, Expanding the Horizons
  • Language: en
  • Pages: 1036

The 2nd Annual National Institute on Cyberlaw, Expanding the Horizons

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

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