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Modeling Steel and Composite Structures explains the computational tools, methods and procedures used to design steel and composite structures. The reference begins with the main models used to determine structural behavior. This is followed by a detailed description of experimental models and their main requirements and care. Numerous simulations presenting non-linear response are illustrated as are their restrictions in terms of boundary conditions, main difficulties, solution strategies and methods adopted to surpass convergence difficulties. In addition, examples of the use of computational intelligence methods to simulate steel and composite structures response are presented. - Includes numerical models based in the finite element method - Provides numerous simulations, presenting a non-linear response - Contains examples of the use of computational intelligence methods to simulate steel and composite structures
The aim of this book is to present recent and innovative advances on research studies and engineering applications in important areas of vibration engineering and structural dynamics. The fourteen chapters of the book cover a wide range of interesting issues related to modelling, rotordynamics, vibration control, estimation and identification, modal analysis, dynamic structures, finite element analysis, numerical methods and other practical engineering applications and theoretical developments on this very broad matter. The audience of the book includes researchers, professors, engineers, practitioners, engineering students and new comers in a variety of disciplines seeking to know more about the state of the art, challenging open problems and innovative solution proposals in vibration engineering and structural dynamics.
Vibrations are extremely important in all areas of human activities, for all sciences, technologies and industrial applications. Sometimes these Vibrations are useful but other times they are undesirable. In any case, understanding and analysis of vibrations are crucial. This book reports on the state of the art research and development findings on this very broad matter through 22 original and innovative research studies exhibiting various investigation directions. The present book is a result of contributions of experts from international scientific community working in different aspects of vibration analysis. The text is addressed not only to researchers, but also to professional engineers, students and other experts in a variety of disciplines, both academic and industrial seeking to gain a better understanding of what has been done in the field recently, and what kind of open problems are in this area.
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.