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The Away Game
  • Language: en
  • Pages: 278

The Away Game

  • Type: Book
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  • Published: 2018-07-05
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  • Publisher: Birlinn Ltd

Over the past decade, an audacious programme called Football Dreams has held trials for millions of 13-year-old boys across Africa looking for football's next superstars. Led by the Spanish scout who helped launch Lionel Messi's career at Barcelona and funded by the desert kingdom of Qatar, the programme has chosen a handful of boys each year to train to become professionals – a process over a thousand times more selective than getting into Harvard. In The Away Game, reporter Sebastian Abbot follows a small group of the boys as they are discovered on dirt fields across Africa, join the glittering academy in Doha where they train, and compete for the chance to gain fame and fortune at Europ...

The Art of The Evil Within
  • Language: en
  • Pages: 227

The Art of The Evil Within

"THE ART OF THE EVIL WITHIN is a comprehensive look at the newest horror video game by the legendary Shinji Mikami--the father of survival horror! Go behind the scenes with never-before-seen concept art and captions by the developers detailing their creative process and revealing what went into making this terrifying psychological thriller."--Page 4 of cover.

Final Fantasy VI
  • Language: en
  • Pages: 136

Final Fantasy VI

Terra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in Final Fantasy VI has made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game’s score, composed by the legendary Nobuo Uematsu. Armed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of FF6, the game that pushed the Super Nintendo’s sound capabilities to their absolute limits and launched Uematsu’s reputation as the “Beethoven of video game music.” Deken ventures deep into the game’s lush soundscape—from its expertly crafted leitmotifs to its unforgettable opera sequence—exploring the soundtrack’s lasting influence and how it helped clear space for game music on classical stages around the world.

The Game (a Hotwife Adventure)
  • Language: en
  • Pages: 370

The Game (a Hotwife Adventure)

  • Type: Book
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  • Published: 2018-10-27
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  • Publisher: Unknown

Is he playing the Game, or being played?After a late-night dinner party gets a group of thirty-something friends chatting about adultery, Oscar MacDonald discovers that he harbors a dark fantasy about his wife's infidelity. When wife Izzie forces his secret into the open, Oscar says his only real condition for her to sleep with other people would be for her to share all the details with him.Izzie says she wouldn't feel comfortable sleeping with someone then spilling the details, even to her husband. But what if she left him clues, to hint at what she did when enjoying herself with other men? Maybe, just maybe, she would be tempted to turn fantasy into reality.They could even make a game of it.A full-length, 90,000-word wife-sharing adventure from the author of She's a Star.

Storyplaying
  • Language: en
  • Pages: 196

Storyplaying

Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.

Kid
  • Language: en
  • Pages: 418

Kid

London. The year 2078. Like all other major cities, London is a silent wasteland, abandoned and crumbling, populated only by the renegade ‘Offliner’ movement, the lawless ‘Seekers’ and other minorities that rejected The Upload in 2060. As a result, these rebels live off the grid and in abject poverty, taking shelter in makeshift shantytowns and hideouts. The Offliners have made the disused Piccadilly Circus Tube station their home: a fully self-sufficient, subterranean community of about 500 people, known as the ‘Cell’. In 2060, following a series of deadly pandemics, devastating environmental disasters and a violent surge in cyber terrorism, the UN made it compulsory for every t...

Tribe: On Homecoming and Belonging
  • Language: en
  • Pages: 100

Tribe: On Homecoming and Belonging

From the author of THE PERFECT STORM and WAR comes a book about why men miss war, why Londoners missed the Blitz, and what we can all learn from American Indian captives who refused to go home.

Sebastian and the Balloon
  • Language: en
  • Pages: 45

Sebastian and the Balloon

  • Type: Book
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  • Published: 2014-10-07
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  • Publisher: Macmillan

From the author of the Caldecott Medal-winning "A Sick Day for Amos McGee" comes a whimsical story about a hot air balloon, a boy, and a magical adventure. Full color.

The Gameful World
  • Language: en
  • Pages: 687

The Gameful World

  • Type: Book
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  • Published: 2015-01-16
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  • Publisher: MIT Press

What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society an...

The Art of Rivalry
  • Language: en
  • Pages: 404

The Art of Rivalry

  • Categories: Art

This is a story about rivalry among artists. Not the kind of rivalry that grows out of hatred and dislike, but rather, rivalry that emerges from admiration, friendship, love. The kind of rivalry that existed between Degas and Manet, Picasso and Matisse, Pollock and de Kooning, and Freud and Bacon. These were some of the most famous and creative relationships in the history of art, driving each individual to heights of creativity and inspiration - and provoking them to despair, jealousy and betrayal. Matisse's success threatened Picasso so much that his friends would throw darts at a portrait of his rival's beloved daughter Marguerite, shouting 'there's one in the eye for Matisse!' And Willem de Kooning's twisted friendship with Jackson Pollock didn't stop him taking up with his friend's lover barely a year after Pollock's fatal car crash. In The Art of Rivalry, Pulitzer Prize-winning art critic Sebastian Smee explores how, as both artists struggled to come into their own, they each played vital roles in provoking the other's creative breakthroughs - ultimately determining the course of modern art itself.