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The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Educa...
Technology for Physical Educators, Health Educators, and Coaches guides instructors and coaches in taking full advantage of current technology to help them enhance their instruction, assessment, management, communication, professional development, and advocacy.
Ele tinha uma reputação perigosa... E ela tinha de proteger a sua! Seth Dalton era um conhecido sedutor. No entanto Jenny Boyer via a ternura que havia nos seus olhos quando olhava para os seus filhos... e para ela. Não conseguia acreditar que era tudo um jogo. A mãe divorciada acabava de chegar à vila para ocupar o cargo de directora da escola e sabia que devia fazer-se respeitar. Portanto a última coisa que devia fazer era cair nos braços do maior sedutor de Pine Gulch. Todavia, cada vez que Seth se aproximava dela, Jenny sentia que estava prestes a deixar-se levar como tinham feito muitas outras antes dela. Só esperava que a sua história tivesse um final diferente... um final feliz.
John Twigg, a 25-year-old intelligent and newly qualified solicitor, finds himself transported back to 1544, cursed after an affair with a seductive upper-class woman, betraying his long-standing girlfriend in 1999. Realizing the curse he unwittingly cast upon himself has become his reality, John endures the consequences of his actions, navigating a world filled with witches, demons, and other fantastical entities. As he faces his mental torment and seeks redemption, John must comply with the demands of these beings to return to his future. Follow John as he spars with impossible to imagine beasts, demons and the terrible powers of witches that infested North Yorkshire so long ago. Life and destiny are not aways quite what they seem. Think carefully if you are ever tempted to hate your lot in life and wish for something else. You may just be rewarded, just like John Twigg! Book 2 is The Time Slip and Book 3 is Return.
The Routledge Handbook of Sport History is a new and innovative survey of the discipline of sport history. Global in scope, it examines the key contemporary issues in sports historiography, sheds light on previously ignored topics, and sets an intellectual agenda for the future development of the discipline. The book explores both traditional and non-traditional methodologies in sport history, and traces the interface between sport history and other fields of research, such as literature, material culture and the digital humanities. It considers the importance of key issues such as gender, race, sexuality and politics to our understanding of sport history, and focuses on innovative ways that...
Suffering is the beautiful medium to feel your love as rain drops. The story narrates emotional bonding of unloved soul. We cry in love with taking many shades in our eye like in losing, finding hope after so pain and seeing your love loving someone else. He doesn’t want to walk up because he knows today also; he will not reach at his hope till the end of the day. He found loving song in his ending where he has not able to even write lyrics of his life.
Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and it...
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The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Sport is a universal feature of global popular culture. It shapes our identities, affects our relationships, and defines our communities. It also influences our consumption habits, represents our cultures, and dramatizes our politics. In other words, sport is among the most prominent vehicles for communication available in daily life. Nevertheless, only recently has it begun to receive robust attention in the discipline of communication studies. The Handbook of Communication and Sport attends to the recent and rapid growth of scholarship in communication and media studies that features sport as a central site of inquiry. The book attempts to capture a full range of methods, theories, and top...