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The demise of the newspaper has long been predicted. Yet newspapers continue to survive globally despite competition from radio, television, and now the Internet, because they serve core social functions in successful cultures. Initial chapters of this book provide an overview of the development of modern newspapers. Subsequent chapters examine particular societies and geographic regions to see what common traits exist among the uses and forms of newspapers and those artifacts that carry the name newspaper but do not meet the commonly accepted definition. The conclusion suggests that newspapers are of such core value to a successful society that a timely and easily accessible news product will succeed despite, or perhaps because of, changes in reading habits and technology.
The Freedom of Information Act was signed into law during the last half of the twentieth century to ensure public access to government documents. In this book, Shannon E. Martin details the history that led to the law's enactment and the resulting discoveries in government repositories over the past fifty years. In light of the ongoing national security war on terror, this is a timely and historical overview of the accessibility of government-held information.
Seniors are America's most dependable voters; they vote in all elections and contests on the ballot. But definitions of seniors are changing and so, too, must the campaign outreach techniques and strategies used by candidates, consultants, political parties, and advocacy groups, especially to reach seniors with limited sight, hearing, and mobility.
Why do public issues like the environment rise and fall in importance over time? To what extent can the trends in salience be explained by real-world factors? To what degree are they the product of interactions between media content, public opinion, and policymaking? This book surveys the development of eight issues in Canada over a decade -- AIDS, crime, the debt/deficit, the environment, inflation, national unity, taxes, and unemployment -- to explore how the salience of issues changes over time, and to examine why these changes are important to our understanding of everyday politics. Agenda-Setting Dynamics in Canada offers one of the first empirical analyses of the interaction of the media, the public, and policymakers in Canada and, more generally, makes an important contribution to the study of political communications and policymaking well beyond the Canadian context.
Digital technology and the Internet have greatly affected the political realm in recent years, allowing citizens greater input and interaction in government processes. The mainstream media no longer holds all the power in political commentary. Transforming Politics and Policy in the Digital Age provides an updated assessment of the implications of technology for society and the realm of politics. The book covers issues presented by the technological changes on policy making and offers a wide array of perspectives. This publication will appeal to researchers, politicians, policy analysts, and academics working in e-government and politics.
Technology, and particularly the Internet, has caused many changes in the realm of politics. Mainstream media no longer has a monopoly on political commentary as social media, blogs, and user-generated video streaming sites have emerged as an outlet for citizens and political activists to openly voice their opinions, organize political demonstrations, and network online. The Handbook of Research on Political Activism in the Information Age includes progressive research from more than 39 international experts at universities and research institutions across 15 different countries. Each of the 25 scholarly chapter contributions focus on topics pertaining to the application of information technology, engineering, and mathematics to political activism. Through its analysis of the methods for political activism in the information age, the effectiveness of these methods, as well as emerging analytical tools, this book is designed for use by researchers, activists, political scientists, engineers, computer scientists, journalists, professors, students and professionals working in the fields of politics, e-government, media and communications, and Internet marketing.
Through an analysis of Cold War Era films including Border Incident , Where Danger Lives , and Touch of Evil , Stephanie Fuller illustrates how cinema across genres developed an understanding of what the U.S.-Mexico border meant within the American cultural imaginary and the ways in which it worked to produce the border.
You can hardly pass through customs at an airport today without having your picture taken and your fingertips scanned, that information then stored in an archive you'll never see. Nor can you use your home's smart technology without wondering what, exactly, that technology might do with all you've shared with it: shopping habits, security decisions, media choices. Every day, Americans surrender their private information to entities that claim to have their best interests in mind, in exchange for a promise of safety or convenience. This trade-off has long been taken for granted, but the extent of its nefariousness has recently become much clearer. As Lawrence Cappello's None of Your Damn Busi...
What limits, if any, should be placed on a government's efforts to spy on its own citizens in the interests of national security? By reframing the relationship between privacy and security One Nation Under Surveillance offers a framework to defend freedom without sacrificing liberty.
With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.