Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Being There Together
  • Language: en
  • Pages: 337

Being There Together

Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.

The Social Life of Avatars
  • Language: en
  • Pages: 246

The Social Life of Avatars

  • Type: Book
  • -
  • Published: 2002-01-10
  • -
  • Publisher: Unknown

Virtual reality technology has been developed commercially since the early 1990s but it is only recently, with the popularity of the internet, that it has become feasible to link many users simultaneously in shared virtual environments. This raises a number of interesting questions such as: what is the difference between face-to-face and avatar-to-avatar interaction? What patterns govern the formation of virtual communities? How does the appearance of the avatar change the nature of the communication? There has been much speculation about issues such as these but research is still at a relatively early stage. This is the first book to bring together work from relevant disciplines to form a r...

The Social Life of Avatars
  • Language: en
  • Pages: 239

The Social Life of Avatars

Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.

Work and Play in Shared Virtual Environments
  • Language: en
  • Pages: 200

Work and Play in Shared Virtual Environments

  • Type: Book
  • -
  • Published: 2005-09-01
  • -
  • Publisher: Unknown

Work and Play in Shared Virtual Environments brings together contributions from leading social scientists and computer scientists who have conducted research on online gaming and practical applications in various types of virtual environments. Presenting a well-rounded overview of current applications, the book is focused on practical and empirical findings that are relevant to future research, development, and exploitation of this technology. This book focuses specifically on the 2 main areas of application: Work or other practical settings e.g. training, distributed meetings, building models together, etc. and Online gaming, also a field of study with many implications beyond leisure, including trust, community building, and the relation between online and offline behaviours. Offering a comprehensive outlook on these emerging areas of applications of shared virtual environments, these findings will be useful to students in Media Studies and Digital Arts and to practitioners who are developing systems and applications

Avatars at Work and Play
  • Language: en
  • Pages: 306

Avatars at Work and Play

Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collabor...

Seamlessly Integrated Distributed Shared Virtual Environments
  • Language: en

Seamlessly Integrated Distributed Shared Virtual Environments

  • Type: Book
  • -
  • Published: 2003
  • -
  • Publisher: Unknown

None

Shared Virtual Environments
  • Language: en
  • Pages: 50
Interaction Management in Large-scale Shared Virtual Environments
  • Language: en

Interaction Management in Large-scale Shared Virtual Environments

  • Type: Book
  • -
  • Published: 2004
  • -
  • Publisher: Unknown

None

View Interpolation for Shared Virtual Environments
  • Language: en
  • Pages: 190

View Interpolation for Shared Virtual Environments

  • Type: Book
  • -
  • Published: 2004
  • -
  • Publisher: Unknown

None

Collaborative Virtual Environments
  • Language: en
  • Pages: 326

Collaborative Virtual Environments

A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.