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New Forms of Space and Spatiality in Science Fiction
  • Language: en
  • Pages: 142

New Forms of Space and Spatiality in Science Fiction

What kinds of worlds will exist in our future? How will countries, cities and homes be shaped by advanced technology? What forms might we ourselves assume? The genre of science fiction provides countless possibilities for imagining new types of spaces—from utopias and dystopias to alien environments, and to purely mechanical or mutant cityscapes. This collection gathers together papers originally presented at the 2018 Science Fiction Symposium at Tel-Aviv University, a two-day conference discussing new concepts of space in science-fictional works. Featuring a transmedia approach by contributors from around the world, this volume discusses a wide and diverse array of issues in the ever-expanding field of science fiction studies, including capitalism, equality, revolution, feminist critique and the humanity of the Other.

The Last Stanza
  • Language: en
  • Pages: 215

The Last Stanza

The LAST STANZA - An Anthology of Poems from Tel Aviv is the first book from StanzAviv, a creative collective of writers associated with Bar Ilan University and Tel Aviv University. STANZA members (or ‘Stanzites’) come from Israel, USA, UK, France, Canada, Latvia and beyond. Israel is a dramatic place and the poetry in this selection is humorous, political, tragic and inspiring. Topics range from seeking refuge, travelling in Africa, war, love, meditations on existence, being Jewish at Christmas, internet banking, waking up drunk on a riverside and more. Most poems in this ‘Stanzology’ are in English, plus there is a section in Hebrew. All profits from this book go to the ARDC (African Refugee Development Center), an NGO in south Tel Aviv that provides shelter, education, counseling and advice to refugees and asylum seekers in Israel.

Science Fiction beyond Borders
  • Language: en
  • Pages: 190

Science Fiction beyond Borders

Since the turn of the previous century, science fiction and its native tropes have been used by authors, artists, filmmakers and critics in order to challenge boundaries – whether these be conceptual, literary or metaphorical. Uniquely inherent to the genre is its ability to explore, as a form of thought experiment, different ways of crossing and subverting borders previously thought to be inviolable; these transgressions and their effects on popular culture have in turn led to an increased presence of science fiction studies in academia. This volume features papers presented at the 2014 and 2015 Science Fiction Symposia, held at Tel-Aviv University. These essays, submitted by an eclectic mix of scholars from different disciplines, institutes and walks of life, demonstrate the diversity and adaptability of science fiction as a tool for asking – and answering – impossible questions.

The New Fiction Technologies
  • Language: en
  • Pages: 174

The New Fiction Technologies

  • Type: Book
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  • Published: 2021-10-28
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  • Publisher: McFarland

The Internet has fundamentally altered our perceptions of narrative and its core components, including authorship, setting, characterization, reader reception and more. With new trends, tropes and conventions emerging at the speed of cyberspace, digital media like web comics, video games and fan fiction have become laboratories for experimentation on the boundaries of contemporary storytelling. While web comics, video games and fan fiction have received much scholarly study, this book focuses on the common ground they share, and how their processes, motivations and evolution may be more similar than we think. These media are all regarded as unique genres of digital fiction, and this book aims to bridge the gap between them. Understanding these phenomena as expressions of the same principles could be crucial to understanding the future of narrative storytelling.

Words, Worlds, Narratives: Transmedia and Immersion
  • Language: en
  • Pages: 254

Words, Worlds, Narratives: Transmedia and Immersion

  • Type: Book
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  • Published: 2019-01-04
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  • Publisher: BRILL

Words, Worlds, and Narratives: Transmedia and Immersion offers an interdisciplinary discussion of the way in which narrative is transmitted, transformed and translated through the wide variety of technologies and media platforms available in the 21st century. This volume critically engages with the field of transmedia studies and addresses the significance of media to narrative and authorship to immersion. What emerges is a unique look at collaborative scholarship and storytelling which is both disruptive and immersive. Using a diverse archive of narrative forms, including video games, fan fiction, film adaptation and social media, the chapters in this volume explore the narratological, social, political and economic implications of transmedia narrative in the public and private spaces of the digital and the immersive media communities.

Gothic Afterlives
  • Language: en
  • Pages: 248

Gothic Afterlives

Gothic Afterlives examines the intersecting dimensions of contemporary Gothic horror and remakes scholarship, bringing together innovative perspectives from different areas of study. The research compiled in this collection covers a wide range of examples, including not only literature but also film, television, video games, and digital media remakes. Gothic Afterlives signals the cultural and conceptual impact of Gothic horror on transmedia production, with a focus on reimagining and remaking. While diverse in content and approach, all chapters pivot on two important points: first, they reflect some of the core preoccupations of Gothic horror by subverting cultural and social certainties ab...

Monsters in Society: An Interdisciplinary Perspective
  • Language: en
  • Pages: 202

Monsters in Society: An Interdisciplinary Perspective

  • Type: Book
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  • Published: 2019-01-04
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  • Publisher: BRILL

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Cityscapes of the Future
  • Language: en
  • Pages: 232

Cityscapes of the Future

  • Type: Book
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  • Published: 2018-02-27
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  • Publisher: BRILL

Cityscapes of the Future: Urban Spaces in Science Fiction offers an examination of the central role played by urban spaces in science fictional narratives in various media forms from the literary to the ludic to the cinematic. Our contributors reflect on the ways diverse urban scenarios are central to the narratives’ science fictional imaginary and consider the pivotal roles cityscapes play in underscoring major thematic concerns, such as political struggles, social inequality and other cultural epistemologies. The chapters in the collection are divided into three sections examining the city and the body, cities of estrangement, and cities of the imagination.

Welcome to Arkham Asylum
  • Language: en
  • Pages: 312

Welcome to Arkham Asylum

  • Type: Book
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  • Published: 2020-01-02
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  • Publisher: McFarland

Arkham Asylum for the Criminally Insane is a staple of the Batman universe, evolving into a franchise comprised of comic books, graphic novels, video games, films, television series and more. The Arkham franchise, supposedly light-weight entertainment, has tackled weighty issues in contemporary psychiatry. Its plotlines reference clinical and ethical controversies that perplex even the most up-to-date professionals. The 25 essays in this collection explore the significance of Arkham's sinister psychiatrists, murderous mental patients, and unethical geneticists. It invites debates about the criminalization of the mentally ill, mental patients who move from defunct state hospitals into expanding prisons, madness versus badness, sociopathy versus psychosis, the "insanity defense" and more. Invoking literary figures from Lovecraft to Poe to Caligari, the 25 essays in this collection are a broad-ranging and thorough assessment of the franchise and its relationship to contemporary psychiatry.

The Last Midnight
  • Language: en
  • Pages: 278

The Last Midnight

  • Type: Book
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  • Published: 2016-10-13
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  • Publisher: McFarland

Do you find yourself contemplating the imminent end of the world? Do you wonder how society might reorganize itself to cope with global cataclysm? (Have you begun hoarding canned goods and ammunition...?) Visions of an apocalypse began to dominate mass media well before the year 2000. Yet narratives since then present decidedly different spins on cultural anxieties about terrorism, disease, environmental collapse, worldwide conflict and millennial technologies. Many of these concerns have been made metaphorical: zombie hordes embody fear of out-of-control appetites and encroaching disorder. Other fears, like the prospect of human technology's turning on its creators, seem more reality based. This collection of new essays explores apocalyptic themes in a variety of post-millennial media, including film, television, video games, webisodes and smartphone apps.