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The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
Every day, more and more kinds of historical data become available, opening exciting new avenues of inquiry but also new challenges. This updated and expanded book describes and demonstrates the ways these data can be explored to construct cultural heritage knowledge, for research and in teaching and learning. It helps humanities scholars to grasp Big Data in order to do their work, whether that means understanding the underlying algorithms at work in search engines or designing and using their own tools to process large amounts of information.Demonstrating what digital tools have to offer and also what 'digital' does to how we understand the past, the authors introduce the many different to...
Failing Gloriously and Other Essays documents Shawn Graham's odyssey through the digital humanities and digital archaeology against the backdrop of the 21st-century university. At turns hilarious, depressing, and inspiring, Graham's book presents a contemporary take on the academic memoir, but rather than celebrating the victories, he reflects on the failures and considers their impact on his intellectual and professional development. These aren't heroic tales of overcoming odds or paeans to failure as evidence for a macho willingness to take risks. They're honest lessons laced with a genuine humility that encourages us to think about making it safer for ourselves and others to fail.A foreword from Eric Kansa and an afterword by Neha Gupta engage the lessons of Failing Gloriously and consider the role of failure in digital archaeology, the humanities, and social sciences.
In January 1969, just months before the Stonewall Riots, Ted Shawn (1891-1972) wanted to tell a story about how his life, writings, and dances contributed to the rapidly evolving gay liberation movement around him. Shawn died before he was able to put forth a candid account about how he, the "Father of American Dance," was homosexual, but he scrupulously archived his correspondence, diaries, photographs, and motion pictures of his dances, anticipating that the full significance of his choreography would reveal itself in time. Ted Shawn: His Life, Writings, and Dances tells that story.
In this challenging and lively book, Burt examines the representation of masculinity in twentieth century dance. The Male Dancer has proven to be essential reading for anyone interested in dance and the cultural construction of gender.
Courting Your Career uses dating as a metaphor to demystify the process of finding a great job. It's a humorous, informative, and helpful book for job seekers, inspired by the author's work with more than a thousand undergraduate and graduate students at the University of North Carolina at Chapel Hill and Westminster College. He learned that many college students lack critical job search skills and generally do not know how to effectively use traditional career-search resources, from databases to networking. He also found they didn't relate to the majority of career titles already on the market. But when he used dating as a metaphor for the job search, students better understood the process and eventually met with much more success in their searches. Each chapter of Courting Your Career contains detailed anecdotes and advice appropriate for every stage of a typical job search, from what initially attracts us to a potential employer, to strategies for landing that dream job. Interspersed are the actual words of current and former job seekers who have come to view the search for the right job as similar to looking for the perfect mate.
First published in 1995. Routledge is an imprint of Taylor & Francis, an informa company.
This volume brings together work by authors who draw upon sociological and criminological methods, theory, and frameworks, to produce research that pushes boundaries, considers new questions, and reshape the existing understanding of "art crimes", with a strong emphasis on methodological innovation and novel theory application. Criminologists and sociologists are poorly represented in academic discourse on art and culture related crimes. However, to understand topics like theft, security, trafficking, forgery, vandalism, offender motivation, the efficacy of and results of policy interventions, and the effects art crimes have on communities, we must develop the theoretical and methodological models we use for analyses. The readership of this book is expected to include academics, researchers, and practitioners in the fields of criminology, sociology, law, and heritage studies who have an interest in art and heritage crime.
WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult). The Story Grid is a tool with many applications: 1. It will tell a writer if a Story ?works? or ?doesn't work. 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story'the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5. It is a tool that can inspire an original creation.
Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deplo...