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Architecture Design for Soft Errors provides a comprehensive description of the architectural techniques to tackle the soft error problem. It covers the new methodologies for quantitative analysis of soft errors as well as novel, cost-effective architectural techniques to mitigate them. To provide readers with a better grasp of the broader problem definition and solution space, this book also delves into the physics of soft errors and reviews current circuit and software mitigation techniques. There are a number of different ways this book can be read or used in a course: as a complete course on architecture design for soft errors covering the entire book; a short course on architecture desi...
Teaching fundamental design concepts and the challenges of emerging technology, this textbook prepares students for a career designing the computer systems of the future. In-depth coverage of complexity, power, reliability and performance, coupled with treatment of parallelism at all levels, including ILP and TLP, provides the state-of-the-art training that students need. The whole gamut of parallel architecture design options is explained, from core microarchitecture to chip multiprocessors to large-scale multiprocessor systems. All the chapters are self-contained, yet concise enough that the material can be taught in a single semester, making it perfect for use in senior undergraduate and graduate computer architecture courses. The book is also teeming with practical examples to aid the learning process, showing concrete applications of definitions. With simple models and codes used throughout, all material is made open to a broad range of computer engineering/science students with only a basic knowledge of hardware and software.
Universally acclaimed as the book on garbage collection. A complete and up-to-date revision of the 2012 Garbage Collection Handbook. Thorough coverage of parallel, concurrent and real-time garbage collection algortithms including C4, Garbage First, LXR, Shenandoah, Transactional Sapphire and ZGC, and garbage collection on the GPU. Clear explanation of the trickier aspects of garbage collection, including the interface to the run-time system, handling of finalisation and weak references, and support for dynamic languages. New chapters on energy aware garbage collection, and persistence and garbage collection. The e-book includes more than 40,000 hyperlinks to algorithms, figures, glossary entries, indexed items, original research papers and much more. Backed by a comprehensive online database of over 3,400 garbage collection-related publications
Fault-Tolerant Systems is the first book on fault tolerance design with a systems approach to both hardware and software. No other text on the market takes this approach, nor offers the comprehensive and up-to-date treatment that Koren and Krishna provide. This book incorporates case studies that highlight six different computer systems with fault-tolerance techniques implemented in their design. A complete ancillary package is available to lecturers, including online solutions manual for instructors and PowerPoint slides. Students, designers, and architects of high performance processors will value this comprehensive overview of the field. - The first book on fault tolerance design with a systems approach - Comprehensive coverage of both hardware and software fault tolerance, as well as information and time redundancy - Incorporated case studies highlight six different computer systems with fault-tolerance techniques implemented in their design - Available to lecturers is a complete ancillary package including online solutions manual for instructors and PowerPoint slides
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MICRO-36 discusses new microarchitecture and software techniques, and explores the latest research related to processor architecture, compilers, and systems for technical interaction on traditional MICRO topics. The proceedings also places a special emphasis on optimizations that take advantage of application specific opportunities. In addition, this year's MICRO includes papers that will benefit both the microarchitecture and embedded architecture communities.
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