You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Inclusive design, universal design and universal access are long standing, familiar terms with clear and laudable goals. However, their teaching and industrial uptake has been very limited. Many products still exclude users unnecessarily for reasons ranging from corporate insensitivity and the size of the market for inclusive products to the individual designer's inability to design them. This pragmatic approach to making inclusive design desirable to industry addresses these issues and discusses why existing methods have failed to be assimilated into industry. Through the use of case studies and examples, Countering Design Exclusion introduces the mind-set necessary to think through the challenges raised by inclusive design and to adapt their solutions to the needs of particular companies. The practical outlook will appeal to anyone who wishes to take account of the largest possible part of the population in their designs.
After learning the language of design, how does one effectively use standards-based technologies to create visually strong Web sites? The full-color Adapting to Web Standards: CSS and Ajax for Big Sites gives developers a peek into the process of the best designers in the world through the work of high profile, real-world Web sites that made them famous. The book focuses on deconstructing these top-tier large-scale sites with particular attention given to deconstructing CSS.
Inclusive Design: What's in It for Me? presents a comprehensive review of current practice in inclusive design. With emphasis on new ideas for improvement and arguments for wider implementation in future, a unique combination of leading opinions on inclusive design from both industry and academia are offered. The theme throughout encourages a positive view of inclusive design as a good and profitable process and to produce a change to more effective approaches to "design for all". Inclusive Design is composed of two parts with a common chapter structure so that the business and design arguments in favour of inclusive design can be easily compared and assimilated: The Business Case presents t...
This textbook demonstrates the application of the finite element philosophy to the solution of real-world problems and is aimed at graduate level students, but is also suitable for advanced undergraduate students. An essential part of an engineer’s training is the development of the skills necessary to analyse and predict the behaviour of engineering systems under a wide range of potentially complex loading conditions. Only a small proportion of real-life problems can be solved analytically, and consequently, there arises the need to be able to use numerical methods capable of simulating real phenomena accurately. The finite element (FE) method is one such widely used numerical method. Finite Element Applications begins with demystifying the ‘black box’ of finite element solvers and progresses to addressing the different pillars that make up a robust finite element solution framework. These pillars include: domain creation, mesh generation and element formulations, boundary conditions, and material response considerations. Readers of this book will be equipped with the ability to develop models of real-world problems using industry-standard finite element packages.
Designing inclusively is no longer an option for companies. It is a business essential. Global populations are getting older, legislation is increasingly prohibitive of unnecessary exclusion and consumer attitudes are beginning to change. Exclusivity is out, inclusivity is in. Research communities the world over are responding to this change in design emphasis. Conferences such as the Cambridge Workshops on Universal Access and Assistive Technology (CWUAAT) offer a forum for researchers from diverse and varied disciplines to bring their perspectives on inclusive design together. This book has been inspired by the second CWUAAT, held in Cambridge, England in March 2004. It contains chapters f...
Hans Sloane was a young doctor from Northern Ireland who made his way in London and eventually become physician to the king and much of London society. In his youth he made a defining visit to Jamaica, where he began collecting 'curiosities' of all kinds. He eventually became the centre of a worldwide network which allowed him to assemble the collections which became the core of the British Museum, the Natural History Museum, and the British Library. This is the first major biography of Sloane in 60 years. It explores not just the impact of an extraordinary man, but allows us a window onto the moment when the meaning of collections and collecting changed.
The aim of this toolkit is to explain what inclusive design is, why it is worthwhile and how to do it. By applying inclusive design principles, involving users in design and considering the needs of people with reduced capabilities, products can be made usable, useful and desirable.
The first Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT) was held at Trinity Hall, Cambridge, in March 2002. It was inspired by the earlier, highly successful Cambridge Workshops on Rehabilitation Robotics organised by the late Robin Jackson. Robin was the founder of Rehabilitation Research at Cambridge which now continues in the Engineering Design Centre within the Department of Engineering, led by John Clarkson and Simeon Keates, and in the Rainbow Group within the Computer Laboratory led by Peter Robinson. CWUAAT represents the first in a new series of workshops that we are aiming to hold every two years which, reflecting the spirit of recent moves to extend the ...
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International C...
Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a ...