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Newsgames
  • Language: en
  • Pages: 244

Newsgames

  • Type: Book
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  • Published: 2012-09-21
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  • Publisher: MIT Press

How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.

The Greatest Racing Driver
  • Language: en
  • Pages: 543

The Greatest Racing Driver

Who has been the world’s greatest driver, and how do you prove it? With an eye for detail and a flair for storytelling, this book explores motor racing’s rich history in pursuit of the best driver the world has ever seen. Most enthusiasts have a strongly held opinion as to racing’s finest driver over the century of the motor car. By putting aside bias and personal opinion, this book’s exhaustively researched, results-based analysis provides a definitive answer through clear and logical evaluation. These carefully considered, significant statistics, when merged together, reveal with incisive objectivity motor sport’s greatest driver as well as the qualities that define greatness. Co...

Tabletop
  • Language: en
  • Pages: 207

Tabletop

  • Type: Book
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  • Published: 2011
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  • Publisher: Lulu.com

In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.

Well Played 3.0
  • Language: en
  • Pages: 348

Well Played 3.0

  • Type: Book
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  • Published: 2011
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  • Publisher: Lulu.com

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.

The War on Learning
  • Language: en
  • Pages: 315

The War on Learning

  • Type: Book
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  • Published: 2024-02-06
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  • Publisher: MIT Press

An examination of technology-based education initiatives—from MOOCs to virtual worlds—that argues against treating education as a product rather than a process. Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to “reform” higher education by applying technological solu...

Motor Cycling and Motoring
  • Language: en
  • Pages: 1130

Motor Cycling and Motoring

  • Type: Book
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  • Published: 1962-02
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  • Publisher: Unknown

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Who Works in Formula One 2006
  • Language: en
  • Pages: 536

Who Works in Formula One 2006

This title lists everyone and everything in Formula One for the 2006 season. It contains information on drivers, team principals, cars, engines, mechanics, engineers, key people, sponsors, suppliers, photographers, officials, tracks and more.

Rugby World Cup 1987 - 2019: Complete Results and Statistics
  • Language: en
  • Pages: 446

Rugby World Cup 1987 - 2019: Complete Results and Statistics

  • Type: Book
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  • Published: 2019-11-03
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  • Publisher: Lulu.com

South Africa's victory over England in the Yokohama final brought to close a thrilling 2019 Rugby World Cup. This 443 page book is a statistical record of every match played in the nine world cups since 1987 and then concentrates on the 2019 tournament, with each pool and knock-out phase match, full information on the worldwide qualifying competitions, each country's squads, followed by records from both the 2019 tournament and across history of the competition.

Well Played 2.0
  • Language: en
  • Pages: 336

Well Played 2.0

  • Type: Book
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  • Published: 2010
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  • Publisher: Lulu.com

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.

The Autocar
  • Language: en
  • Pages: 698

The Autocar

  • Type: Book
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  • Published: 1962
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  • Publisher: Unknown

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