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Art in the Age of Machine Learning
  • Language: en
  • Pages: 215

Art in the Age of Machine Learning

  • Categories: Art
  • Type: Book
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  • Published: 2021-11-23
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  • Publisher: MIT Press

An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlie...

Worldmaking as Techné
  • Language: en

Worldmaking as Techné

  • Type: Book
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  • Published: 2018
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  • Publisher: Unknown

Worldmaking as Techné: Participatory Art, Music, and Architecture attempts to outline a practice that challenges the World and how it could be through a kind of future-making, and/or other world making, by creating alternate realties as artworks that are simultaneously ontological propositions. In simplified terms the concept of techné is concerned with the art and craft of making. In particular a kind of practice that embodies the enactment of theoretical approach that helps determine the significance of the work, how it was made, and why. By positioning worldmaking as a kind of techné, we seek to create a discourse of art making as an enframing of the world that results in the expression of ontological propositions through the creation of art-worlds.

The Artist in the Machine
  • Language: en
  • Pages: 429

The Artist in the Machine

  • Type: Book
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  • Published: 2020-11-10
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  • Publisher: MIT Press

An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover...

Virtual Art
  • Language: en
  • Pages: 438

Virtual Art

  • Categories: Art
  • Type: Book
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  • Published: 2004-09-17
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  • Publisher: MIT Press

An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understa...

Digital Performance
  • Language: en
  • Pages: 1027

Digital Performance

  • Type: Book
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  • Published: 2007-02-23
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  • Publisher: MIT Press

The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of...

Reality Media
  • Language: en
  • Pages: 245

Reality Media

  • Type: Book
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  • Published: 2021-11-16
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  • Publisher: MIT Press

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of...

Art in the Age of Machine Learning
  • Language: en
  • Pages: 215

Art in the Age of Machine Learning

  • Categories: Art
  • Type: Book
  • -
  • Published: 2021-11-23
  • -
  • Publisher: MIT Press

An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlie...

AI Art
  • Language: en
  • Pages: 178

AI Art

  • Type: Book
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  • Published: 2020-07-15
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  • Publisher: Unknown

In AI Art, Joanna Zylinska cuts through the smoke and mirrors surrounding the current narratives of computation, robotics and Artificial Intelligence. Offering a critique of the political underpinnings of AI and its dominant aesthetics, this book raises broader questions about the conditions of art making, creativity and labour today.

Choreomata
  • Language: en
  • Pages: 517

Choreomata

  • Categories: Art
  • Type: Book
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  • Published: 2023-12-21
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  • Publisher: CRC Press

Is artificial intelligence (AI) becoming more and more expressive, or is human thought adopting more and more structures from computation? What does it mean to perform oneself through AI, or to construct one’s subjectivity through AI? How does AI continue to complicate what it means to have a body? Has the golden age of AI, especially with regards to creative applications, already ended? Choreomata: Performance and Performativity after AI is a book about performance and performativity, but more specifically, it is a book about the performance of artificiality and the performance of intelligence. Both humans and human-designed computational forces are thoroughly engaged in an entangled, mutual performance of AI. Choreomata spins up a latticework of interdisciplinary thought, pairing theoretical inquiry from philosophy, information theory, and computer science with practical case studies from visual art, dance, music, and social theory. Through cross-disciplinary proportions and a diverse roster of contributors, this book contains insights for computer scientists, social scientists, industry professionals, artists, and beyond.

From Fingers to Digits
  • Language: en
  • Pages: 384

From Fingers to Digits

  • Categories: Art
  • Type: Book
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  • Published: 2019
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  • Publisher: Unknown

Essays on computer art and its relation to more traditional art, by a pioneering practitioner and a philosopher of artificial intelligence. In From Fingers to Digits , a practicing artist and a philosopher examine computer art and how it has been both accepted and rejected by the mainstream art world. In a series of essays, Margaret Boden, a philosopher and expert in artificial intelligence, and Ernest Edmonds, a pioneering and internationally recognized computer artist, grapple with key questions about the aesthetics of computer art. Other modern technologies--photography and film--have been accepted by critics as ways of doing art. Does the use of computers compromise computer art's aesthe...