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In the 25th Century the British Space Empire faces the gathering menace of the evil ant-soldiers of the Ghast Empire hive, hell-bent on galactic domination and the extermination of all humanoid life. Isambard Smith is the square-jawed, courageous, and somewhat asinine new commander of the battle damaged light freighterJohn Pym,destined to take on the alien threat because nobody else is available. Together with his bold crew—a skull-collecting alien lunatic, an android pilot who is actually a fugitive sex toy, and a hamster called Gerald—he must collect new-age herbalist Rhianna Mitchell from the laid back New Francisco orbiter and bring her back to safety in the Empire. Straightforward enough—except the Ghasts want her too. If he is to get back to Blighty alive, Smith must defeat void sharks, a universe-weary android assassin, and John Gilead, psychopathic naval officer from the fanatically religious Republic of New Eden before facing his greatest enemy: a ruthless alien warlord with a very large behind.
Tea . . . a beverage brewed from the fermented dried leaves of the shrub Camelli sinensis and imbibed by all the great civilizations in the galaxy's history; a source of refreshment, stimulation, and, above all else, of moral fiber--without which the British Space Empire must surely crumble to leave Earth at the mercy of its enemies. Sixty percent of the Empire's tea is grown on one world--Urn, principal planet of the Didcot system. If Earth is to keep fighting, the tea must flow! When a crazed cult leader overthrows the government of Urn, Isambard Smith and his vaguely competent crew find themselves saddled with new allies--a legion of tea-obsessed nomads, an overly-civilized alien horde. and a commando unit so elite that it has only five members. Only together can they defeat the self-proclaimed God Emperor of Didcot and confront the true power behind the coup--the sinister legions of the Ghast Empire and Smith's old enemy, Commander 462.
Isambard Smith and his loyal and noble friend, the psychopathic alien headhunter Suruk, are back in a fourth laugh-out-loud instalment. In the 25th Century the future of the galaxy rests on a knife-edge. The actions of one man could save the British Space Empire, or leave Earth at the mercy of deadly legions of ant-people. That one man is Captain Isambard Smith, and Earth is in a lot of trouble. After blowing up a top-secret enemy base, Space Captain Smith and his crew deserve a rest. But their holiday ends when forces unknown destroy the robot convoy they were meant to be guarding. Smith finds himself in hot pursuit of a mysterious vessel that can pass through dimensions, incurring the wrath of the dreaded Grand Witchfinder of New Eden--which would be much easier to deal with if his pilot wasn't cowering under the dashboard and his spaceship wasn't infested with man-eating toads.
Science fiction.. From the depths of Space a new foe rises to do battle with mankind: the British Space Empire is threatened by the lemming-people of Yull, ruthless enemies who attack without mercy or fear. At the call of their war god, the Yull have turned on the Empire, hell bent on conquest and destruction in their rush towards the cliffs of destiny.
Captain Isambard Smith and his crew are back for a fifth adventure fighting alien foe in the 25th-century British Space Empire The lemming men of Yullia are rushing headlong towards the cliffs of destiny, and they intend to take the British Space Empire with them. When moral fiber clashes with lemming spirit, only one thing is certain—surrender is no longer an option. In the back-streets of Ravnavar, greatest planet of the Space Empire, revolution stirs. Someone will have to go deep undercover, take on the robot underworld, and reveal what lies behind the mysterious Popular Front. Worst of all, Major Wainscott—commando and nudist—has gone renegade in the most dangerous jungle in the galaxy. Someone will have to travel upriver, terminate Wainscott's command, and make him put some trousers on. That someone is Isambard Smith. Once more, Smith and his crew must leap into action, civilize the galaxy, and force legions of angry rodents to stop their nonsense at once. Smith is destined to topple a mighty empire. The only question is—whose empire will it be?
The swashbuckling life of the Elizabethan explorer and colonial governor is vividly recounted in this historical biography. Captain John Smith is best remembered for his association with Pocahontas, but this was only a small part of an extraordinary life filled with danger and adventure. As a soldier, he fought the Turks in Eastern Europe, where he beheaded three Turkish adversaries in duels. He was sold into slavery, then murdered his master to escape. He sailed under a pirate flag, was shipwrecked, and marched to the gallows to be hanged, only to be reprieved at the eleventh hour. All this before he was thirty years old. Smith was one of the founders of Jamestown, the first permanent English settlement in America. He faced considerable danger from the Native Americans as well as from competing factions within the settlement itself. In the face of all this, Smith’s leadership saved the settlement from failure.
A delightfully illustrated cult novel, literary satire and epic adventure. 'Within the first 15 pages I was carried away by the sheer craziness of it all. Some Minipirates find a baby bear with blue fur inside a walnut shell floating on the ocean towards a giant whirlpool. They rescue him and teach him about knots and waves, and that a good white lie is often considerably more exciting than the truth. Then, when he outgrows their ship to such an extent that he is in danger of sinking it, they abandon him on an island with a bottle of seaweed juice and a loaf of seaweed bread. Thus Bluebear comes to the end of his first life and embarks on his second. By the end of the book, he has expended exactly half of his 27 lives. Again and again, Moers confounds our expectations as the narrative twists and turns, travels backwards and forwards in time. Part science fiction, part fairy tale, part myth, part epic, the book is a satire on all these genres and so constantly satirises itself. Very amusing' - Daily Telegraph
Colonel ‘Iron Hand’ Straken and his Catachan Jungle Fighters must hold the line against the ork menace. Plucked from a catastrophic war against the monstrous tyranids, Colonel ‘Iron Hand’ Straken and his Catachan Jungle Fighters are sent to the cavern world of Dulma’lin to clear it of an ork infestation. Ranged against an overwhelming force of greenskins, and with the hostile attentions of Commissar Morrell upon them, the Catachans must overcome internal divisions and hold the line against the alien menace.
A BBC TWO BETWEEN THE COVERS BOOK CLUB PICK AN INTERNATIONAL BESTSELLER SHORTLISTED FOR THE MAN BOOKER PRIZE WINNER OF THE MAN ASIAN LITERARY PRIZE AND THE WALTER SCOTT PRIZE Teoh Yun Ling was seventeen years old when she first heard about Aritomo and the garden. But a war would come to Malaya, and a decade pass before she would travel to see him. A man of extraordinary skill and reputation, Aritomo was once the gardener for the Emperor of Japan, and now Yun Ling needs him. She needs him to help her build a memorial to her beloved sister, killed at the hands of the Japanese. She wants to learn everything Aritomo can teach her, and do her sister proud, but to do so she must also begin a journey into her own past, a past inextricably linked with the secrets of her troubled country. A story of art, war, love and memory, The Garden of Evening Mists captures a dark moment in history with richness, power and incredible beauty.
The empire of the ant-people is beginning to crumble. As the British Space Navy prepares to invade the Ghast home world, the Secret Service comes up with a daring plan--the assassination of Number One, the small and furious dictator of the Ghasts. Only one man has the qualities needed to take on a job this dangerous--Captain Isambard Smith. But Smith has problems of his own. Captured by the ruthless--and gormless--Criminarch of Radishia, Smith and his crew must survive the deadly sport of Hyperbowl, where it's not whether you win or lose that counts, but how you slay the game. Now Smith faces his toughest challenge yet. In order to civilize the galaxy, he will have to win a ball game, topple a dictator, and organize a party for a four-year-old. All in a day's work for a hero of the British Space Empire--although it's going to be a very busy day indeed.