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Everyday People Save the Planet and So Can You: A Qualitative Examination of Green Lifestyles in Lowcountry South Carolina examines three interview studies, conducted over the last two decades, with green parents, choice utility bike commuters, and necessity utility bike commuters. This book draws on qualitative analyses of the data and literature (social practice, social innovation, embodiment, and attention economy research/theory) to ask and answer the question of how advocates and policy makers can enable pro-environmental behavior in people’s everyday lives. Deborah McCarthy Auriffeille begins by focusing on the particularities of living green in Lowcountry South Carolina, a region that is both highly conservative and conservationist. She then examines the pathways to, challenges of, and meanings/motivations that practitioners told about green living. Finally, she draws on analyses of respondents’ narratives and interdisciplinary theory to make policy recommendations and suggestions for future social science research directions.
Papers from a flagship robotics conference that cover topics ranging from kinematics to human-robot interaction and robot perception. Robotics: Science and Systems VI spans a wide spectrum of robotics, bringing together researchers working on the foundations of robotics, robotics applications, and the analysis of robotics systems. This volume presents the proceedings of the sixth Robotics: Science and Systems conference, held in 2010 at the University of Zaragoza, Spain. The papers presented cover a wide range of topics in robotics, spanning mechanisms, kinematics, dynamics and control, human-robot interaction and human-centered systems, distributed systems, mobile systems and mobility, manipulation, field robotics, medical robotics, biological robotics, robot perception, and estimation and learning in robotic systems. The conference and its proceedings reflect not only the tremendous growth of robotics as a discipline but also the desire in the robotics community for a flagship event at which the best of the research in the field can be presented.
This book features 35 of best papers from the 9th European Science Education Research Association Conference, ESERA 2011, held in Lyon, France, September 5th-9th 2011. The ESERA international conference featured some 1,200 participants from Africa, Asia, Australia, Europe as well as North and South America offering insight into the field at the end of the first decade of the 21st century. This book presents studies that represent the current orientations of research in science education and includes studies in different educational traditions from around the world. It is organized into six parts around the three poles (content, students, teachers) and their interrelations of science education: after a general presentation of the volume (first part), the second part concerns SSI (Socio-Scientific Issues) dealing with new types of content, the third the teachers, the fourth the students, the fifth the relationships between teaching and learning, and the sixth the teaching resources and the curricula.
Technologies such as tablets, plagiarism software, and learning videos are now an important part of teaching and learning around the world. The underlying human-technology relations that shape modern educational settings have a decisive influence on what education is and will be in the future. This volume applies the analytical tools of postphenomenology to the context of education. In three sections, the contributors present empirical evidence on the use of technology in schools, show conceptual convergences with current theories relevant to education and training, and challenge and reframe the technologically situated subject as the goal of education in relation to technology. This collection, edited by Markus Bohlmann and Patrizia Breil, opens up the research field of postphenomenology to the broad field of educational technologies. Postphenomenology and Technologies Within Educational Settings extends the scope of the philosophy of technology and further expands its repertoire of theories and analytical tools.
This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
Lehren und Lernen im Biologieunterricht digital unterstützen Schülerinnen und Schülern leben in einer digitalisierten Welt – nur die Schulen hinken bei dieser Entwicklung bisher hinterher. Wie gelingt es, Digitalität in den Unterricht zu integrieren? Welche Werkzeuge gibt es, wie sind sie zu handhaben und wie setzt man sie gezielt für den Kompetenzaufbau im Fachunterricht ein? Zeitgemäßer Biologieunterricht muss digitale Potenziale und analoge Zugänge gleichermaßen bei der Planung und Umsetzung von Lehr-Lernprozessen berücksichtigen. Digital und analog stehen sich dabei nicht konträr gegenüber. Vielmehr geht es um das Amalgam reflexiver Entscheidungen bei der Gestaltung von Unt...
Seit nunmehr 20 Jahren werden Kinder und Jugendliche durch die Jugendaktion ‚Gut drauf‘ der Bundeszentrale für gesundheitliche Aufklärung für eine gesundheitsbewusste Gestaltung ihrer unmittelbaren Lebenswelt aktiviert und beteiligt. Dabei werden in den wichtigsten Lebensbereichen der Jugendlichen Angebote unterbreitet, in denen Ernährung, Bewegung und Stressregulation als Bestandteil des jugendlichen Alltags erleb- und erfahrbar werden. Damit wird gesundheitsgerechtes Verhalten implizit und als etwas Selbstverständliches eingeübt sowie in Handlungsroutinen integriert, ohne dies explizit als Lernfeld bearbeiten zu müssen. Um jedoch nachhaltige Veränderungen des gesundheitsbezogen...
Geography Education in the Digital World draws on theory and practice to provide a critical exploration of the role and practice of geography education within the digital world. It considers how living within a digital world influences teacher identity and professionalism and is changing young people’s lives. The book moves beyond the applied perspective of educational technology to engage with wider social and ethical issues of technology implementation and use of digital data within geography education. Situated at the intersection between research and practice, chapters draw on a wide range of theory to consider the role, adoption and potential challenges of a range of digital technolog...
In den letzten Jahren haben Tablets nach und nach Einzug in verschiedene Bildungskontexte gehalten und sind zu einem Element der Gestaltung von Lehr-Lern-Prozessen geworden. Der Einsatz von Tablets fokussiert im Besonderen die ubiquitäre Verfügbarkeit von Informationen und Wissen, die Bereitstellung von multimedialen Anwendungen sowie von Werkzeugen der Kommunikation, Kooperation und Kollaboration innerhalb von Lehr-, Lern- und Arbeitskontexten. Auch Formen der aktiven Medienarbeit und der Produktion von eigenen Medienangeboten und -inhalten stehen mit Tablets in Verbindung. Die konvergenten Ausdrucks-, Gestaltungs- und Nutzungsmöglichkeiten des Tablets stellen somit einen zentralen Ausgangspunkt für die methodisch-didaktische Gestaltung von Lehr-Lern-Szenarien dar. Während für verschiedene Bildungskontexte Konzepte und Modelle des Einsatzes von Tablets bereits dokumentiert sind, so steht die Auseinandersetzung mit hochschuldidaktischen Perspektiven des Einsatzes von Tablets erst am Anfang. Im Fokus des vorliegenden Bandes stehen deshalb fachdidaktische, fachwissenschaftliche sowie bildungswissenschaftliche Konzepte und Modelle des Einsatzes von Tablets in der Hochschule.