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How To Turn a Healthcare Crisis Into a Health Care Opportunity
  • Language: en
  • Pages: 137

How To Turn a Healthcare Crisis Into a Health Care Opportunity

Today we are in a healthcare crisis. All around the industrialized world people are struggling with declining health. From childhood obesity to the multiple health-related needs and concerns of an aging population, millions need help understanding, managing, or even reversing their maladies. Hospitals are essential of course, but most are set up for episodic care, not long-term disease management or continuous health improvement. So healthcare organizations, civic leaders, church leaders, and philanthropic groups wonder what can be done to help. In this timely publication, authors Stephanie Lind of Florida Hospital and Dr. Susan Chase of the University of Central Florida share important insi...

The Queerness of Video Game Music
  • Language: en
  • Pages: 146

The Queerness of Video Game Music

Video game music is a significant site of queerness where normative demands are questioned, suspended or loosened. Games resist hegemonic musical logics, challenge musical value systems and use music to complicate essentialist notions of identity. This Element proposes three areas of queerness, each representing different relationships between 'queer design' and 'queer engagement', ranging fromunintentionally resistive to explicit engagement with identity. First, this Element examines musical structures that provide queer temporal alternatives to normative linear development, and interactive systems that reframe the power relationship between musical material and listener. Second, it considers 'retro' or 'chiptune' timbres that queer notions of technological progress to be improvements, rejecting chrononormativity. Finally, the Element discusses music that queers the self/other binary of identity. Games present ways of listening to, engaging with and understanding music that provide opportunities to challenge inherited assumptions and reductive or monolithic values, practices and identities.

Life is a Cruise: The Log of Done Dreamin'
  • Language: en
  • Pages: 308

Life is a Cruise: The Log of Done Dreamin'

  • Type: Book
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  • Published: 2011
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  • Publisher: Lulu.com

None

Building Bridges
  • Language: en
  • Pages: 77

Building Bridges

Provides a stimulating glimpse at promising future directions in physician engagement and physician health using case studies from the AdventHealth hospital system. Written by a medical doctor who is also a healthcare administrator. Foreword by Harold G. Koenig, MD

The Cambridge Companion to Video Game Music
  • Language: en
  • Pages: 483

The Cambridge Companion to Video Game Music

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Oakwood Magazine
  • Language: en
  • Pages: 52

Oakwood Magazine

Oakwood Magazine, a quarterly publication, contains news and information about Oakwood University. This publication, produced by the Office of Integrated Marketing and Public Relations, is for alumni and friends of Oakwood University. To find out more about Oakwood Magazine, please call (256) 726-7000.

Georgetown
  • Language: en
  • Pages: 132

Georgetown

Referred to as "one of the prettiest and pleasantest places of all New England towns," Georgetown grew rapidly and, by the mid-nineteenth century, the population had risen dramatically. This town, "a pleasant and flourishing place," saw the Boston & Maine Railroad laid out in 1854, with depots at Pentucket Square and at Baldpate, and two street railways in 1896-the Haverhill, Georgetown & Danvers Line and the Georgetown, Rowley & Ipswich Line, both of which greatly facilitated the ease of transportation. Join the author in Georgetown as he takes you on a tour through the town's early years. Visit the schools and churches, the Old Home Week in 1909, the Georgetown Peabody Library, and the Baldpate Inn and Hospital. Experience the natural features, including Pentucket and Rock Ponds, and Bald Pate Hill, the highest elevation in Essex County. See the local tanneries during the pre-Civil War years, which produced enough leather for 32,300 pairs of boots and over 300,000 pairs of shoes.

Scientific and Technical Aerospace Reports
  • Language: en
  • Pages: 456

Scientific and Technical Aerospace Reports

  • Type: Book
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  • Published: 1995
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  • Publisher: Unknown

Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.

Pixel Soundtracks
  • Language: en
  • Pages: 273

Pixel Soundtracks

Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., B...

How to Play Video Games
  • Language: en
  • Pages: 376

How to Play Video Games

  • Type: Book
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  • Published: 2019-03-26
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  • Publisher: NYU Press

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays...