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From 1792 to 1795, George Vancouver sailed the Pacific as the captain of his own expedition — and as an agent of imperial ambition. To map a place is to control it, and Britain had its eyes on America's Pacific coast. And map it Vancouver did. His voyage was one of history’s greatest feats of maritime daring, discovery, and diplomacy, and his marine survey of Hawaii and the Pacific coast was at its time the most comprehensive ever undertaken. But just two years after returning to Britain, the 40-year-old Vancouver, hounded by critics, shamed by public humiliation at the fists of an aristocratic sailor he had flogged, and blacklisted because of a perceived failure to follow the Admiralty’s directives, died in poverty, nearly forgotten. In this riveting and perceptive biography, historian Stephen Bown delves into the events that destroyed Vancouver’s reputation and restores his position as one of the greatest explorers of the Age of Discovery.
NATIONAL BESTSELLER A thrilling new telling of the story of modern Canada's origins. The story of the Hudson's Bay Company, dramatic and adventurous and complex, is the story of modern Canada's creation. And yet it hasn't been told in a book for over thirty years, and never in such depth and vivid detail as in Stephen R. Bown's exciting new telling. The Company started out small in 1670, trading practical manufactured goods for furs with the Indigenous inhabitants of inland subarctic Canada. Controlled by a handful of English aristocrats, it expanded into a powerful political force that ruled the lives of many thousands of people--from the lowlands south and west of Hudson Bay, to the tundra...
In the Age of Sail scurvy was responsible for more deaths at sea than piracy, shipwreck and all other illnesses, and its cure ranks among the greatest of military successes – yet its impact on history has mostly been ignored. Stephen Bown searches back to the earliest recorded appearance of scurvy in the sixteenth century, to the eighteenth century when the disease was at its gum-shredding, bone-snapping worst, and to the early nineteenth century, when the preventative was finally put into service. Bown introduces us to James Lind, the navy surgeon and medical detective, whose research on the disease spawned the implementation of the cure; Captain James Cook, who successfully avoided scurvy on his epic voyages; and Gilbert Blane, whose social status and charisma won over the British Navy. Scurvy is a lively recounting of how three determined individuals overcame the constraints of eighteenth-century thinking to solve the greatest medical mystery of their era.
When Columbus triumphantly returned from America to Spain in 1493, his discoveries inflamed an already-smouldering conflict between Spain's renowned monarchs, Ferdinand and Isabella, and Portugal's João II. Which nation was to control the world's oceans? To quell the argument, Pope Alexander VI - the notorious Rodrigo Borgia - issued a proclamation laying the foundation for the Treaty of Tordesillas, an edict that created an imaginary line in the Atlantic Ocean dividing the entire known (and unknown) world between Spain and Portugal. Just as the world's oceans were about to be opened by Columbus's epochal voyage, the treaty sought to limit the seas to these two favoured Catholic nations. Th...
Commerce meets conquest in this swashbuckling story of the six merchant-adventurers who built the modern world, as told by “Canada’s Simon Winchester” (Globe and Mail). Through the Age of Heroic Commerce, from the 17th to the 19th centuries, a rogue’s gallery of larger-than-life merchant kings ruled vast tracts of the globe and expanded their far-flung monopolies to generate revenue for their shareholders, feather their own nests and satisfy their vanity and curiosity. Their exploits changed the world during an age of unfettered globalization, mirroring a world we know today. Merchant Kings looks at each ruling monopoly through its greatest merchant king and considers their stories together for the first time: Jan Pieterszoon Coen of the Dutch East India Company Pieter Stuyvesant of the Dutch West India Company Robert Clive of the English East India Company Alexandr Baranov of the Russian-American Company George Simpson of the Hudson’s Bay Company Cecil John Rhodes of the British South Africa Company
The story of the world's largest, longest, and best financed scientific expedition of all time, triumphantly successful, gruesomely tragic, and never before fully told The immense 18th-century scientific journey, variously known as the Second Kamchatka Expedition or the Great Northern Expedition, from St. Petersburg across Siberia to the coast of North America, involved over 3,000 people and cost Peter the Great over one-sixth of his empire's annual revenue. Until now recorded only in academic works, this 10-year venture, led by the legendary Danish captain Vitus Bering and including scientists, artists, mariners, soldiers, and laborers, discovered Alaska, opened the Pacific fur trade, and led to fame, shipwreck, and "one of the most tragic and ghastly trials of suffering in the annals of maritime and arctic history.
The Last Viking unravels the life of the man who stands head and shoulders above all those who raced to map the last corners of the world. In 1900, the four great geographical mysteries—the Northwest Passage, the Northeast Passage, the South Pole, and the North Pole—remained blank spots on the globe. Within twenty years Roald Amundsen would claim all four prizes. Renowned for his determination and technical skills, both feared and beloved by his men, Amundsen is a legend of the heroic age of exploration, which shortly thereafter would be tamed by technology, commerce, and publicity. Féted in his lifetime as an international celebrity, pursued by women and creditors, he died in the Arctic on a rescue mission for an inept rival explorer. Stephen R. Bown has unearthed archival material to give Amundsen's life the grim immediacy of Apsley Cherry-Garrard's The Worst Journey in the World, the exciting detail of The Endurance, and the suspense of a Jon Krakauer tale. The Last Viking is both a thrilling literary biography and a cracking good story.
The dramatic story of two brilliant but controversial men and their world-changing scientific discoveries. Humanity's desire to harness the destructive capacity of fire extends back to the dawn of civilization. But the true age of explosives began in the 1860s with Swedish chemist Alfred Nobel's discovery of dynamite, which made possible industrial mega-projects such as the Panama Canal. Dynamite also caused great loss of life and environmental damage. With a troubled conscience, Nobel left his vast estate to the Nobel Prizes. As the use of explosives and fertilizers soared, nations scrambled for the vital ingredient: nitrates. The 'nitrogen problem' was solved by enigmatic German scientist Fritz Haber. His breakthrough not only prolonged the First World War, but led to the tripling of world population. When he was awarded a Nobel Prize, it sparked international condemnation. Deftly blending popular science, history and biography, A Most Damnable Invention is a vivid account of the incendiary substance that truly made our world.
Among the explorers made famous for revealing hitherto impenetrable cultures-T. E. Lawrence and Wilfred Thesiger in the Middle East, Richard Burton in Africa-Knud Rasmussen stands out not only for his physical bravery but also for the beauty of his writing. Part Danish, part Inuit, Rasmussen made a courageous three-year journey by dog sled from Greenland to Alaska to reveal the common origins of all circumpolar peoples. Lovers of Arctic adventure, exotic cultures, and timeless legend will relish this gripping tale by Stephen R. Bown, known as "Canada's Simon Winchester."
From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.