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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
The fascinating inside story of how the Android operating system came to be. In 2004, Android was two people who wanted to build camera software but couldn't get investors interested. Today, Android is a large team at Google, delivering an operating system (including camera software) to over 3 billion devices worldwide. This is the inside story, told by the people who made it happen. Androids: The Team that Built the Android Operating System is a first-hand chronological account of how the startup began, how the team came together, and how they all built an operating system from the kernel level to its applications and everything in between. It describes the tenuous beginnings of this ambitious project as a tiny startup, then as a small acquisition by Google that took on an industry with strong, entrenched competition. Author Chet Haase joined the Android team at Google in May 2010 and later recorded conversations with team members to preserve the early days of Android's history leading to the launch of 1.0. This engaging and accessible book captures the developers' stories in their own voices to answer the question: How did Android succeed?
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Read these two daring classic tales of fearless men who will go any length to protect those they love… FRISCO’S KID Being a Navy SEAL is more than a career to Alan “Frisco” Francisco—it is his whole world. So when a bullet wound threatens his future in the Navy, he is determined to achieve a full recovery. But the unexpected appearance of his abandoned niece leaves Frisco with little time for anything but dealing with the five-year-old girl. His lovely neighbor Mia Summerton is determined to help him. She can’t mend his wounded body, but can she heal his heart? EVERYDAY, AVERAGE JONES Melody Evans just wants to marry an ordinary, average man who doesn’t take risks. But when the foreign embassy is taken over by terrorists and she’s rescued by a daring Navy SEAL, Melody blames the extreme circumstances for their ensuing passion. When it comes to ordinary, Harlan “Cowboy” Jones is anything but, and their encounter leaves Melody with a little more than just memories…. Previously published.
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The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study. As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms. Each chapte...
The founder of Soldier of Fortune magazine tells his own story, from Green Beret to trailblazing combat zone journalist. In 1975, former Green Beret Robert K. Brown found his true calling as the publisher of an upstart magazine called Soldier of Fortune. Brown pushed the bounds of journalism with his untamed brand of reporting—a camera in one hand, a gun in the other. He quickly established a worldwide community as his notorious magazine drew the avid attention of action-seekers across the globe. Brown and his combat journalists embedded themselves with anti-Communist guerillas and freedom fighters, often training and fighting alongside the groups they reported on. Brown himself accompanie...
TPA for Stroke: The Story of a Controversial Drug explains the drug's beginnings within pharmaceutical giant Genentech, and its eventual marginalization due to a convergence of unfortunate political, fiscal, and medical circumstances.
This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.