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In the near future, the living and the dead share the same space. Most of the "Blue Lights" are harmless, witless drones, as lost in death as they were in life. Some want revenge. Some want power. Some even want company to join them in the ranks of the departed. Enter Alice Hotwire, Detective Exorcist. She's the best there is at keeping the peace on the Blue Light beat, and her fellow officers hate her for it. It's a job she doesn't want, in a world she doesn't understand -- but when a break-in at the Maximum Security Necropolis sets off a surge of violent, brutal hauntings, Alice Hotwire knows she's the only one that can pull the city from the brink of chaos.
Contains fifty-eight Ruby scripts to solve a variety of problems for system administration, image manipulation, and management of a Website.
Superman: he can bend steel, leap tall buildings, and is faster than speeding bullets but can he save the future?! The sentient computer known as Skynet has been sending Terminators into our present to find and destroy a boy named John Connor. Now the Terminators are hunting for young Connor in Metropolis. But Skynet didn't plan on the Man of Steel coming to the rescue. The ultimate battle for the future ends here and the results will shock you!
Collects Generation X #71-75 and material from X-Men Unlimited (1993) #34. Brian Wood (X-MEN) pens a complex, interweaving story of a single day in the lives of Generation X - told from four different points of view! Jubilee and M stop a terrorist plot, Skin and Banshee battle kidnappers, Husk investigates a haunting at the Academy, and Chamber...meets a girl?! It's teenage angst, supernatural suspense and high adventure! Then, in the wake of several hard-hitting tragedies, a shaken Generation X realizes they can't be children anymore. It's the end of an era for the Xavier Academy as the students say their bittersweet farewells and prepare to make their own ways in the world - but who will go on to join the X-Men? And what will happen to the others? The answers will surprise you.
Superman’s first appearance in Action Comics #1 (1938) proclaimed that the character would “reshape the destiny of the world.” The advent of the first superhero initiated a shared narrative—the DC superhero universe—that has been evolving in depth and complexity for more than 80 years. Superman, Batman, and Wonder Woman have become key threads in the tapestry of the American mythos, shaping the way we think about life, right and wrong, and our relationship with our own universe. Their narrative world is enriched by compelling stories featuring lesser-known characters like Dr. Fate, the Doom Patrol, John Constantine, and the Legion of Super-Heroes. Stories set within this shared universe have explored questions of death, rebirth, the apocalypse, the nature of evil, the origins of the universe, and the destiny of humankind. This volume brings together the work of scholars from a range of backgrounds who explore the role of theology and religion in the comics, films, and television series set in the DC Universe. The thoughtful and incisive contributions to this collection will appeal to scholars and fans alike.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eB...
From the moment Captain America punched Hitler in the jaw, comic books have always been political, and whether it is Marvel’s chairman Ike Perlmutter making a campaign contribution to Donald Trump in 2016 or Marvel’s character Howard the Duck running for president during America’s bicentennial in 1976, the politics of comics have overlapped with the politics of campaigns and governance. Pop culture opens avenues for people to declare their participation in a collective project and helps them to shape their understandings of civic responsibility, leadership, communal history, and present concerns. Politics in the Gutters: American Politicians and Elections in Comic Book Media opens with...
Introducing…the United Order! This all-new all-star group of alien warriors representing all voices in the newly formed United Planets comes to the new Justice League looking for help. The biggest threat to the universe is on the loose, and all roads lead to…Superman. As the Justice League heads to deep space, back on Earth, Checkmate breaks into the Hall of Justice looking for clues to Black Canary’s secret affiliation. All this, and Black Adam declares himself leader of the League. Collects Justice League #64-71.
“The Justice Doom War” part two! The culmination of Lex Luthor’s plan hinges on his beating the Justice League to the prize, ratcheting up the peril as the Year of the Villain continues! The Totality has shattered and its pieces have been tossed across space and time. Thus, the Justice League must also split apart, forming three search teams to comb the past, present, and future to re-combine the Totality before the Legion of Doom can get its villainous hands on the cosmic weapon. What allies will our heroes find in these other timelines? In the future, it’s the Last Boy on Earth, Kamandi! But in the past, there are the familiar faces of the Justice Society of America!
Prelude to the upcoming 'Rotworld' crossover event. The Red and the Green combine forces as Buddy Baker and Alec Holland journey into the Rot! Continued in SWAMP THING #12.